nodecore-cd2025/mods/nc_api/action_node_pummel.lua
Aaron Suen 62f0db49e0 Fire mod is now basically functional.
"Qualitative" fire now works, spreads, etc.

Rub 2 sticks/staves together to start a fire in nearby flammables.
2019-01-06 13:04:07 -05:00

104 lines
2.9 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, vector
= minetest, nodecore, vector
-- LUALOCALS > ---------------------------------------------------------
local pummeling = {}
local function particlefx(pname, pointed)
local a = pointed.above
local b = pointed.under
local vel = vector.subtract(a, b)
local mid = vector.multiply(vector.add(a, b), 0.5)
local p1 = {x = vel.y, y = vel.z, z = vel.x}
local p2 = {x = vel.z, y = vel.x, z = vel.y}
local s1 = vector.add(vector.add(mid, vector.multiply(p1, 0.5)), vector.multiply(p2, 0.5))
local s2 = vector.add(vector.add(mid, vector.multiply(p1, -0.5)), vector.multiply(p2, -0.5))
vel = vector.multiply(vel, 0.5)
return minetest.add_particlespawner({
amount = 5,
time = 1.5,
minpos = s1,
maxpos = s2,
minvel = vel,
maxvel = vel,
minexptime = 0.4,
maxexptime = 0.9,
scale = 0.05,
texture = "nc_api_pummel.png",
playername = pname
})
end
minetest.register_on_punchnode(function(pos, node, puncher, pointed)
if not puncher:is_player() then return end
local pname = puncher:get_player_name()
node = node or minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
if not def.on_pummel then return end
local now = minetest.get_us_time() / 1000000
local pum = {
puncher = puncher,
pname = pname,
pos = pos,
pointed = pointed,
node = node,
start = now,
wield = puncher:get_wielded_item():to_string(),
count = 0
}
local old = pummeling[pname]
local hash = minetest.hash_node_position
if old and hash(old.pos) == hash(pum.pos)
and hash(old.pointed.above) == hash(pum.pointed.above)
and hash(old.pointed.under) == hash(pum.pointed.under)
and pum.wield == old.wield
and old.last >= (now - 2)
then pum = old end
pum.count = pum.count + 1
pum.last = now
pum.duration = now - pum.start
pummeling[pname] = pum
if def.can_pummel then
pum.check = def.can_pummel(pos, node, pum)
if not pum.check then
pummeling[pname] = nil
return
end
end
if pum.count > 1 then
if pum.particles then minetest.delete_particlespawner(pum.particles) end
pum.particles = particlefx(pname, pointed)
end
if def.on_pummel(pos, node, pum) then
if pum.particles then minetest.delete_particlespawner(pum.particles) end
nodecore.player_knowledge_add(puncher, "pummel:" .. node.name)
pummeling[pname] = nil
end
end)
function nodecore.add_pummel(nodedef, check, commit)
local sym = {}
local oc = nodedef.can_pummel or function() end
nodedef.can_pummel = function(...)
return check(...) and sym or oc(...)
end
local op = nodedef.on_pummel or function() end
nodedef.on_pummel = function(pos, node, stats, ...)
return stats.check == sym and commit(pos, node, stats, ...)
or op(pos, node, stats, ...)
end
end
function nodecore.extend_pummel(name, check, commit)
nodecore.extend_node(name, function(copy)
return nodecore.add_pummel(copy, check, commit)
end)
end