b2f78c0daa
By restricting the recipes we check based on the name of the central object being checked, we can do many fewer craft checks per item and avoid expensive checks.
76 lines
1.9 KiB
Lua
76 lines
1.9 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local function toolhead(name, from, group, sticks)
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local n
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if name then
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n = modname .. ":toolhead_" .. name:lower()
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local t = n:gsub(":", "_") .. ".png"
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minetest.register_craftitem(n, {
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description = "Wooden " .. name .. " Head",
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inventory_image = t,
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stack_max = 1,
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groups = {
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choppy = 1,
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flammable = 2
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},
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sounds = nodecore.sounds("nc_tree_woody")
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})
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local m = modname .. ":tool_" .. name:lower()
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local u = m:gsub(":", "_") .. ".png"
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minetest.register_tool(m, {
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description = "Wooden " .. name,
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inventory_image = u,
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groups = {
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flammable = 2
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},
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tool_capabilities = nodecore.toolcaps({
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[group] = 2
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}),
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sounds = nodecore.sounds("nc_tree_woody")
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})
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nodecore.register_craft({
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label = "assemble wood " .. name:lower(),
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normal = {y = 1},
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indexkeys = {n},
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nodes = {
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{match = n, replace = "air"},
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{y = -1, match = modname .. ":staff", replace = "air"},
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},
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items = {
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{y = -1, name = m},
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}
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})
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end
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nodecore.register_craft({
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label = "carve " .. from,
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action = "pummel",
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toolgroups = {choppy = 1},
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indexkeys = {from},
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nodes = {
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{match = from, replace = "air"}
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},
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items = {
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n and {name = n} or nil,
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sticks and {name = "nc_tree:stick",
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count = sticks, scatter = 5} or nil
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}
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})
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end
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toolhead("Mallet", modname .. ":plank",
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"thumpy", 2)
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toolhead("Spade", modname .. ":toolhead_mallet",
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"crumbly", 1)
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toolhead("Hatchet", modname .. ":toolhead_spade",
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"choppy", 1)
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toolhead("Pick", modname .. ":toolhead_hatchet",
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"cracky", 2)
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toolhead(nil, modname .. ":toolhead_pick",
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nil, 2)
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