Aaron Suen b2f78c0daa Indexing for craft checks
By restricting the recipes we check based
on the name of the central object being
checked, we can do many fewer craft
checks per item and avoid expensive
checks.
2020-06-27 12:20:35 -04:00

72 lines
1.7 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
nodecore.register_craft({
label = "heat lode cobble",
action = "cook",
touchgroups = {flame = 3},
duration = 30,
cookfx = true,
indexkeys = {"group:lode_cobble"},
nodes = {
{
match = {groups = {lode_cobble = true}},
replace = modname .. ":cobble_hot"
}
}
})
nodecore.register_limited_abm({
label = "lode cobble drain",
nodenames = {modname .. ":cobble_hot"},
interval = 1,
chance = 1,
action = function(pos)
local below = {x = pos.x, y = pos.y - 1, z = pos.z}
if nodecore.walkable(below) then return end
nodecore.set_loud(pos, {name = "nc_terrain:cobble"})
return nodecore.item_eject(below, modname
.. ":prill_hot " .. (nodecore.exporand(1) + 1))
end
})
nodecore.register_craft({
label = "lode ore cooling",
action = "cook",
touchgroups = {flame = 0},
duration = 120,
priority = -1,
cookfx = {smoke = true, hiss = true},
indexkeys = {modname .. ":cobble_hot"},
nodes = {
{
match = modname .. ":cobble_hot",
replace = modname .. ":ore"
}
}
})
nodecore.register_craft({
label = "lode ore quenching",
action = "cook",
touchgroups = {flame = 0},
cookfx = true,
check = function(pos)
return nodecore.quenched(pos)
end,
indexkeys = {modname .. ":cobble_hot"},
nodes = {
{
match = modname .. ":cobble_hot",
replace = modname .. ":cobble"
}
}
})
nodecore.register_cook_abm({nodenames = {"group:lode_cobble"}, neighbors = {"group:flame"}})
nodecore.register_cook_abm({nodenames = {modname .. ":cobble_hot"}})