27770dfdb7
Use same node_sound hook as punch hook, to limit sound rate.
34 lines
1.1 KiB
Lua
34 lines
1.1 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore, pairs
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= minetest, nodecore, pairs
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-- LUALOCALS > ---------------------------------------------------------
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function nodecore.node_sound(pos, kind)
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if nodecore.stack_sounds(pos, kind) then return end
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name] or {}
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if (not def.sounds) or (not def.sounds[kind]) then return end
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local t = {}
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for k, v in pairs(def.sounds[kind]) do t[k] = v end
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t.pos = pos
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return minetest.sound_play(t.name, t)
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end
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local lasthit = {}
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minetest.register_on_punchnode(function(pos, node, puncher, pointed)
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if not puncher then return end
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local pname = puncher:get_player_name()
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local now = minetest.get_us_time() / 1000000
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local last = lasthit[pname] or 0
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if now - last < 0.25 then return end
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local def = minetest.registered_items[node.name] or {}
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local wield = puncher:get_wielded_item()
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if (not def.groups) or (not nodecore.toolspeed(wield, def.groups))
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or not(def.sounds) then
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nodecore.node_sound(pos, "dig")
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lasthit[pname] = now
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end
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end)
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