Aaron Suen d0e6dcc410 Add "stasis" option and command.
This freezes many things that normally happen automatically
in the world, including most ABMs and AISMs, and a few other
custom step logic items like the player "hot potato" logic.

This can be used for "creative mode" purposes to setup a complex
build without it running itself away from you, and for texture
pack authors, to have time to see things that are normally
transient or difficult to observe because of the effects they have
on nearby things or players.
2020-01-10 06:26:07 -05:00

47 lines
1.2 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, pairs, vector
= minetest, nodecore, pairs, vector
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local function closenough(pos, player)
local pp = player:get_pos()
pp.y = pp.y + 1
return vector.distance(pos, pp) <= 5
end
nodecore.register_limited_abm({
label = "Scaling Decay",
interval = 1,
chance = 1,
limited_max = 100,
nodenames = {"group:" .. modname},
ignore_stasis = true,
action = function(pos)
local data = minetest.get_meta(pos):get_string("data")
if (not data) or (data == "") then
return minetest.remove_node(pos)
end
data = minetest.deserialize(data)
if minetest.get_node(data.pos).name ~= data.node then
return minetest.remove_node(pos)
end
for _, p in pairs(minetest.get_connected_players()) do
if closenough(pos, p) then return end
end
return minetest.remove_node(pos)
end
})
nodecore.register_limited_abm({
label = "Scaling FX",
interval = 1,
chance = 1,
limited_max = 100,
nodenames = {"group:" .. modname .. "_fx"},
action = function(pos)
return nodecore.scaling_particles(pos)
end
})