Aaron Suen f24230e924 Late-bind touchtip API
Allow mods to intercept/override
2020-09-16 20:53:22 -04:00

162 lines
4.5 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore, vector
= math, minetest, nodecore, vector
local math_floor
= math.floor
-- LUALOCALS > ---------------------------------------------------------
local function show(player, text, ttl)
nodecore.hud_set_multiline(player, {
label = "touchtip",
hud_elem_type = "text",
position = {x = 0.5, y = 0.75},
text = text,
number = 0xFFFFFF,
alignment = {x = 0, y = 0},
offset = {x = 0, y = 0},
ttl = ttl or 2
}, nodecore.translate)
end
nodecore.show_touchtip = show
local countdescs = {"@1"}
for i = 2, 9 do countdescs[i] = "@1 (" .. i .. ")" end
for j = 10, 90, 10 do
for i = 0, 9 do
countdescs[j + i] = "@1 (" .. j .. "@2)"
end
end
countdescs[100] = "@1 (100@2)"
for i = 2, #countdescs do nodecore.translate_inform(countdescs[i]) end
local plus = nodecore.translate("+")
local weardescs = {"@1"}
for i = 1, 65535 do
local q = math_floor(i * 5 / 65536 + 0.5)
local t = "@1 "
for _ = 1, (5 - q) do t = t .. "|" end
for _ = 1, q do t = t .. "." end
weardescs[i] = t
nodecore.translate_inform(weardescs[i])
end
function nodecore.touchtip_stack(s, noqty)
if s:is_empty() then return "" end
local n = s:get_name()
local d = minetest.registered_items[n] or {}
local t = s:get_meta():get_string("description")
t = t ~= "" and t or d.description or n
if not noqty then
local c = s:get_count()
if c > 1 then
t = nodecore.translate(t)
local cd = countdescs[c > 100 and 100 or c]
if c >= 10 then
t = nodecore.translate(cd, t, c >= s:get_stack_max() and "" or plus)
else
t = nodecore.translate(cd, t)
end
else
local w = s:get_wear()
if w > 1 then
t = nodecore.translate(t)
t = nodecore.translate(weardescs[w], t)
end
end
end
if d.on_stack_touchtip then
return d.on_stack_touchtip(s, t) or t
end
return t
end
local function rawnodedesc(pos, node, name, def, puncher, pointed, ...)
node = node or minetest.get_node(pos)
name = name or node.name
def = def or minetest.registered_items[name] or {}
local metaname = minetest.get_meta(pos):get_string("description")
if metaname and metaname ~= "" then
name = metaname
elseif def.groups and def.groups.is_stack_only then
name = nodecore.touchtip_stack(nodecore.stack_get(pos))
elseif def.description then
name = def.description
end
if def.groups and def.groups.visinv and not def.groups.is_stack_only then
local s = nodecore.stack_get(pos)
local t = nodecore.touchtip_stack(s)
if t and t ~= "" then name = name .. "\n" .. t end
end
if def.on_node_touchtip then
return def.on_node_touchtip(pos, node, name, puncher, pointed, ...) or name
end
return name
end
function nodecore.touchtip_node(pos, node, puncher, pointed, ...)
if not (puncher and puncher:is_player()) then return end
local adesc = " "
if pointed and pointed.above and pointed.under
and vector.equals(pos, pointed.under) then
local anode = minetest.get_node(pointed.above)
local def = minetest.registered_items[anode.name] or {}
if def.on_node_touchthru then
return def.on_node_touchthru(pointed.above,
anode, pointed.under, puncher, ...)
else
local tt = def.touchthru or def.touchthru ~= false
and def.liquidtype ~= "none" and not def.pointable
if tt then
adesc = rawnodedesc(pointed.above, anode,
anode.name, def, puncher, pointed, ...)
local ppos = puncher:get_pos()
ppos.y = ppos.y + puncher:get_properties().eye_height
local pnode = minetest.get_node(ppos)
local pdesc = rawnodedesc(ppos, pnode, pnode.name,
minetest.registered_items[pnode.name] or {},
puncher, pointed, ...)
if adesc == pdesc then adesc = " " end
end
end
end
node = node or minetest.get_node(pos)
local name = node.name
local def = minetest.registered_items[name] or {}
if def.air_equivalent or def.pointable == false then return end
return adesc .. "\n" .. rawnodedesc(pos, node,
name, def, puncher, pointed, ...)
end
local wields = {}
nodecore.register_playerstep({
label = "wield touchtips",
action = function(player)
local pname = player:get_player_name()
local wn = nodecore.touchtip_stack(player:get_wielded_item(), true)
if wn ~= wields[pname] then
wields[pname] = wn
show(player, wn)
end
end
})
nodecore.register_on_punchnode("touchtip on punch", function(pos, node, puncher, ...)
return show(puncher, nodecore.touchtip_node(pos, node, puncher, ...))
end)
nodecore.register_on_joinplayer("touchtip wield reset", function(player)
local pname = player:get_player_name()
wields[pname] = nil
end)