2021-12-16 22:49:07 -05:00

69 lines
1.6 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local nodecore
= nodecore
-- LUALOCALS > ---------------------------------------------------------
nodecore.register_hint("melt sand into molten glass",
"group:silica_molten",
"nc_terrain:sand_loose"
)
nodecore.register_hint("quench molten glass into chromatic glass",
"quench opaque glass",
"group:silica_molten"
)
nodecore.register_hint("mold molten glass into clear glass",
"cool clear glass",
"group:silica_molten"
)
nodecore.register_hint("mold molten glass into float glass",
"cool float glass",
{"cool clear glass", "group:lava"}
)
nodecore.register_hint("cool molten glass into crude glass",
"nc_optics:glass_crude",
"group:silica_molten"
)
nodecore.register_hint("chip chromatic glass into prisms",
"hammer prism from glass",
{"nc_optics:glass_opaque", "nc_lode:tool_mallet_tempered"}
)
nodecore.register_hint("chop chromatic glass into lenses",
"cleave lenses from glass",
{"nc_optics:glass_opaque", "nc_lode:tool_hatchet_tempered"}
)
nodecore.register_hint("activate a lens",
"nc_optics:lens_on",
"group:silica_lens"
)
nodecore.register_hint("produce light from a lens",
"nc_optics:lens_glow",
"group:silica_lens"
)
nodecore.register_hint("activate a prism",
"nc_optics:prism_on",
"nc_optics:lens_on"
)
nodecore.register_hint("gate a prism",
"nc_optics:prism_gated",
"nc_optics:lens_on"
)
nodecore.register_hint("assemble a clear glass case",
"assemble clear glass case",
{"nc_optics:glass", "nc_woodwork:frame"}
)
nodecore.register_hint("assemble a float glass case",
"assemble float glass case",
{"nc_optics:glass_float", "nc_woodwork:frame"}
)