69 lines
1.6 KiB
Lua
69 lines
1.6 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local nodecore
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= nodecore
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-- LUALOCALS > ---------------------------------------------------------
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nodecore.register_hint("melt sand into molten glass",
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"group:silica_molten",
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"nc_terrain:sand_loose"
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)
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nodecore.register_hint("quench molten glass into chromatic glass",
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"quench opaque glass",
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"group:silica_molten"
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)
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nodecore.register_hint("mold molten glass into clear glass",
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"cool clear glass",
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"group:silica_molten"
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)
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nodecore.register_hint("mold molten glass into float glass",
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"cool float glass",
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{"cool clear glass", "group:lava"}
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)
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nodecore.register_hint("cool molten glass into crude glass",
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"nc_optics:glass_crude",
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"group:silica_molten"
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)
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nodecore.register_hint("chip chromatic glass into prisms",
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"hammer prism from glass",
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{"nc_optics:glass_opaque", "nc_lode:tool_mallet_tempered"}
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)
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nodecore.register_hint("chop chromatic glass into lenses",
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"cleave lenses from glass",
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{"nc_optics:glass_opaque", "nc_lode:tool_hatchet_tempered"}
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)
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nodecore.register_hint("activate a lens",
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"nc_optics:lens_on",
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"group:silica_lens"
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)
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nodecore.register_hint("produce light from a lens",
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"nc_optics:lens_glow",
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"group:silica_lens"
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)
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nodecore.register_hint("activate a prism",
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"nc_optics:prism_on",
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"nc_optics:lens_on"
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)
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nodecore.register_hint("gate a prism",
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"nc_optics:prism_gated",
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"nc_optics:lens_on"
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)
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nodecore.register_hint("assemble a clear glass case",
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"assemble clear glass case",
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{"nc_optics:glass", "nc_woodwork:frame"}
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)
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nodecore.register_hint("assemble a float glass case",
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"assemble float glass case",
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{"nc_optics:glass_float", "nc_woodwork:frame"}
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)
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