Aaron Suen a53030cdcf Use a mesh instead of nodebox for shelves.
In principle this should be equivalent to 2 cuboids
instead of 6.  In practice, FPS improvements are
hard to measure.
2019-12-08 16:13:44 -05:00

61 lines
2.0 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local bark = "nc_tree_tree_side.png^[mask:" .. modname .. "_shelf.png"
local plank = modname .. "_plank.png^(" .. bark .. ")"
bark = {name = bark, backface_culling = true}
plank = {name = plank, backface_culling = true}
minetest.register_node(modname .. ":shelf", {
description = "Wooden Shelf",
drawtype = "mesh",
mesh = "nc_api_shelf.obj",
tiles = {bark, plank, plank},
selection_box = nodecore.fixedbox(),
collision_box = nodecore.fixedbox(),
groups = {
choppy = 1,
visinv = 1,
flammable = 2,
fire_fuel = 3,
shelf = 1,
totable = 1
},
paramtype = "light",
sounds = nodecore.sounds("nc_tree_woody"),
shelf_access = function(pt) return pt.above.y == pt.under.y end,
on_ignite = function(pos)
if minetest.get_node(pos).name == modname .. ":shelf" then
return nodecore.stack_get(pos)
end
end
})
nodecore.register_craft({
label = "assemble wood shelf",
norotate = true,
nodes = {
{match = modname .. ":plank", replace = "air"},
{x = -1, z = -1, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = 1, z = -1, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = -1, z = 1, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = 1, z = 1, match = modname .. ":frame", replace = modname .. ":shelf"},
}
})
nodecore.register_craft({
label = "assemble wood shelf",
norotate = true,
nodes = {
{match = modname .. ":plank", replace = "air"},
{x = 0, z = -1, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = 0, z = 1, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = -1, z = 0, match = modname .. ":frame", replace = modname .. ":shelf"},
{x = 1, z = 0, match = modname .. ":frame", replace = modname .. ":shelf"},
}
})