87 lines
2.9 KiB
Plaintext
87 lines
2.9 KiB
Plaintext
========================================================================
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ISSUES: Bugs, Cleanup and Refinements
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------------------------------------------------------------------------
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- Hint updates:
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- Press recipe witnessing?
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- Rake.
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- Glass tank.
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- Optics states, e.g. active, shining, gated.
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- Injury/burns?
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- Full tote?
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- Dirt->sand leeching
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- Time for an audit again...
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- Retest conservation of fuel at full strength, consider reinstating?
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- Original nerf was actually due to shelf bug.
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- Flammables should respond via AISM when bathed in fire or igniting
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liquids like molten glass or rock.
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- API for allowing mods to customize player texture.
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- Maybe nodecore.register_on_player_textures(layers) where
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layers is an array of entries, each having {name = "",
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tile = ""} and returning a replacement array (or nil to use
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existing).
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- Maybe nodecore.update_player_texture(layers) and allow the
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method to be intercepted.
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- Consider checking for a nearby active player before running
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"fast-evolving" ABMs that don't normally work offline, like fire
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extinguishing/spreading?
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- This would make gameplay more fair for those who tend to
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go AFK suddenly and can't return for a long time.
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- Probably should be using hash_node_position insted of pos_to_string
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in many places where we don't support non-integer positions anyway
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- CDB screenshot out of date.
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- Update nc_reative dependencies!
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- New optics
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- Full tote
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- Glass tank, lode crates
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- Lux
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- Torches
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- Design doc needs another shakedown.
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- Relax tree-trunk-chopping recipes.
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- Climbing a tree to adze it from the top may be to much of a
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logical leap.
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- Offer a slower recipe from the side?
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- Offer a recipe to dislodge a segment from the trunk?
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- Consider updating tote recipe.
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- Lux reaction cannot sense other lux inside totes.
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- Consider making a unified API for HUDs
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- Automatically track existing HUDs for players.
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- Identify HUDs by name/ID.
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- Upsert operation.
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- TTL management.
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- API for modifying/overriding nametag HUDs?
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- Allow amending text/color attributes, blocking display, etc.
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- API for recursing through embedded inventories, e.g. in totes.
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- Player APIs:
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- Texturing, for clothing mods.
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- Physics/acceleration, for waterflow, conveyors, etc.
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- When can we remove the issue7020 workaround?
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- Node mesh improvements.
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- Generic container/box model for shelves/tanks using 12 quads.
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- Optimized/ retextured tote handle.
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........................................................................
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========================================================================
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