741955e097
Since items inside box would be deleted, just don't allow crafting of storeboxes/totes if there's already an item trapped in the form.
90 lines
2.2 KiB
Lua
90 lines
2.2 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local bark = "nc_tree_tree_side.png^[mask:nc_api_storebox_frame.png"
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minetest.register_node(modname .. ":form", {
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description = "Wooden Form",
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tiles = {bark},
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selection_box = nodecore.fixedbox(),
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collision_box = nodecore.fixedbox(),
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groups = {
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choppy = 1,
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flammable = 2,
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fire_fuel = 1,
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totable = 1,
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storebox = 1,
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visinv = 1
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},
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paramtype = "light",
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sunlight_propagates = true,
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sounds = nodecore.sounds("nc_tree_sticky"),
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storebox_access = function() return true end,
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on_ignite = function(pos)
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if minetest.get_node(pos).name == modname .. ":form" then
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return nodecore.stack_get(pos)
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end
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end
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})
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local function regconv(from, to)
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return nodecore.register_craft({
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label = "wooden " .. from .. " to " .. to,
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action = "pummel",
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toolgroups = {thumpy = 1},
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indexkeys = {modname .. ":" .. from},
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check = function(pos)
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return nodecore.stack_get(pos):is_empty()
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end,
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nodes = {
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{match = modname .. ":" .. from, replace = modname .. ":" .. to}
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}
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})
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end
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regconv("frame", "form")
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regconv("form", "frame")
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local plank = modname .. "_plank.png^(" .. bark .. ")"
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minetest.register_node(modname .. ":shelf", {
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description = "Wooden Shelf",
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tiles = {bark, plank},
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selection_box = nodecore.fixedbox(),
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collision_box = nodecore.fixedbox(),
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groups = {
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choppy = 1,
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visinv = 1,
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flammable = 2,
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fire_fuel = 3,
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storebox = 1,
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totable = 1,
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scaling_time = 50
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},
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paramtype = "light",
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sounds = nodecore.sounds("nc_tree_woody"),
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storebox_access = function(pt) return pt.above.y == pt.under.y end,
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on_ignite = function(pos)
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if minetest.get_node(pos).name == modname .. ":shelf" then
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return nodecore.stack_get(pos)
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end
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end
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})
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nodecore.register_craft({
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label = "assemble wood shelf",
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action = "stackapply",
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indexkeys = {modname .. ":form"},
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wield = {name = modname .. ":plank"},
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consumewield = 1,
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nodes = {
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{
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match = {name = modname .. ":form", empty = true},
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replace = modname .. ":shelf"
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},
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}
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})
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