Aaron Suen 741955e097 Fix item deletion on crafting storage boxes
Since items inside box would be deleted, just don't
allow crafting of storeboxes/totes if there's already
an item trapped in the form.
2022-01-02 21:31:15 -05:00

90 lines
2.2 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local bark = "nc_tree_tree_side.png^[mask:nc_api_storebox_frame.png"
minetest.register_node(modname .. ":form", {
description = "Wooden Form",
tiles = {bark},
selection_box = nodecore.fixedbox(),
collision_box = nodecore.fixedbox(),
groups = {
choppy = 1,
flammable = 2,
fire_fuel = 1,
totable = 1,
storebox = 1,
visinv = 1
},
paramtype = "light",
sunlight_propagates = true,
sounds = nodecore.sounds("nc_tree_sticky"),
storebox_access = function() return true end,
on_ignite = function(pos)
if minetest.get_node(pos).name == modname .. ":form" then
return nodecore.stack_get(pos)
end
end
})
local function regconv(from, to)
return nodecore.register_craft({
label = "wooden " .. from .. " to " .. to,
action = "pummel",
toolgroups = {thumpy = 1},
indexkeys = {modname .. ":" .. from},
check = function(pos)
return nodecore.stack_get(pos):is_empty()
end,
nodes = {
{match = modname .. ":" .. from, replace = modname .. ":" .. to}
}
})
end
regconv("frame", "form")
regconv("form", "frame")
local plank = modname .. "_plank.png^(" .. bark .. ")"
minetest.register_node(modname .. ":shelf", {
description = "Wooden Shelf",
tiles = {bark, plank},
selection_box = nodecore.fixedbox(),
collision_box = nodecore.fixedbox(),
groups = {
choppy = 1,
visinv = 1,
flammable = 2,
fire_fuel = 3,
storebox = 1,
totable = 1,
scaling_time = 50
},
paramtype = "light",
sounds = nodecore.sounds("nc_tree_woody"),
storebox_access = function(pt) return pt.above.y == pt.under.y end,
on_ignite = function(pos)
if minetest.get_node(pos).name == modname .. ":shelf" then
return nodecore.stack_get(pos)
end
end
})
nodecore.register_craft({
label = "assemble wood shelf",
action = "stackapply",
indexkeys = {modname .. ":form"},
wield = {name = modname .. ":plank"},
consumewield = 1,
nodes = {
{
match = {name = modname .. ":form", empty = true},
replace = modname .. ":shelf"
},
}
})