Aaron Suen 67d210cbf4 Rename "grassable" API to be less deceptive.
The grassable group means "grass can grow here"
but the API means "grass can grow under here"; make
the name clarify the difference.
2021-12-26 09:13:09 -05:00

78 lines
2.0 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, pairs
= minetest, nodecore, pairs
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local dirt = modname .. ":dirt"
local grass = modname .. ":dirt_with_grass"
local grass_under_nodes = {}
do
local breathable = {
airlike = true,
allfaces = true,
allfaces_optional = true,
torchlike = true,
signlike = true,
plantlike = true,
firelike = true,
raillike = true,
nodebox = true,
mesh = true,
plantlike_rooted = true
}
minetest.after(0, function()
for name, def in pairs(minetest.registered_nodes) do
if def.drawtype and breathable[def.drawtype]
and (not (def.groups and def.groups.moist))
and (def.damage_per_second or 0) <= 0 then
grass_under_nodes[name] = true
end
end
end)
end
-- nil = stay, false = die, true = grow
local function can_grass_grow_under(above)
local nodename = minetest.get_node(above).name
if nodename == "ignore" then return end
if (not grass_under_nodes[nodename]) then return false end
local ln = nodecore.get_node_light(above)
if not ln then return end
return ln >= 10
end
nodecore.can_grass_grow_under = can_grass_grow_under
nodecore.grassable = function(...)
nodecore.log("warning", "deprecated nodecore.grassable(pos)")
return nodecore.can_grass_grow_under(...)
end
minetest.register_abm({
label = "grass spread",
nodenames = {"group:grassable"},
neighbors = {grass},
neighbors_invert = true,
interval = 6,
chance = 50,
action = function(pos)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
if not can_grass_grow_under(above) then return end
return minetest.set_node(pos, {name = grass})
end
})
minetest.register_abm({
label = "grass decay",
nodenames = {grass},
interval = 8,
chance = 50,
action = function(pos)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
if can_grass_grow_under(above) ~= false then return end
return minetest.set_node(pos, {name = dirt})
end
})