149 lines
5.5 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
nodecore.amcoremod()
local modname = minetest.get_current_modname()
function nodecore.storebox_open_bottom(pos, node, def)
node = node or minetest.get_node(pos)
def = def or minetest.registered_nodes[node.name] or {}
return (not def.storebox_access) or def.storebox_access(
{type = "node", above = {x = pos.x, y = pos.y - 1, z = pos.z},
under = pos}, pos, node)
end
local function doplace(stack, clicker, pointed_thing, ...)
local function helper(left, ok, ...)
if ok then nodecore.node_sound(pointed_thing.above, "place") end
return left, ok, ...
end
return helper(minetest.item_place_node(stack, clicker, pointed_thing, ...))
end
function nodecore.storebox_on_rightclick(pos, node, clicker, stack, pointed_thing)
if not nodecore.interact(clicker) then return end
if (not stack) or stack:is_empty() then return end
node = node or minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if not def then return end
if nodecore.protection_test(pos, clicker) then return stack end
if def.storebox_access and (not def.storebox_access(
pointed_thing, pos, node)) then
return doplace(stack, clicker, pointed_thing)
end
if clicker and clicker.get_wielded_item
and nodecore.craft_check(pos, minetest.get_node(pos), {
action = "stackapply",
crafter = clicker,
pointed = pointed_thing
}) then
return clicker:get_wielded_item()
end
if def.stack_allow and def.stack_allow(pos, node, stack) == false then
return doplace(stack, clicker, pointed_thing)
end
return nodecore.stack_add(pos, stack, clicker)
end
function nodecore.storebox_on_punch(pos, node, puncher, pointed_thing, ...)
minetest.node_punch(pos, node, puncher, pointed_thing, ...)
if not nodecore.interact(puncher) then return end
if puncher:get_player_control().sneak then return end
node = node or minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if nodecore.protection_test(pos, puncher) then return end
if def.storebox_access and (not def.storebox_access(
pointed_thing, pos, node)) then return end
if pointed_thing.above.y < pointed_thing.under.y then return end
return nodecore.stack_giveto(pos, puncher)
end
function nodecore.storebox_stack_allow(pos, node, stack)
node = node or minetest.get_node(pos)
local def = minetest.registered_items[node.name]
local idef = minetest.registered_items[stack:get_name()] or {}
if idef.groups and idef.groups.container
and idef.groups.container >= def.groups.storebox then return false end
end
function nodecore.storebox_on_settle_item(pos, node, stack, inside)
if inside and nodecore.storebox_open_bottom(pos, node)
and nodecore.stack_can_fall_in({
x = pos.x,
y = pos.y - 1,
z = pos.z
}, stack) then
return stack
end
local def = node and minetest.registered_items[node.name] or {}
if def.storebox_access and (not def.storebox_access(
{type = "node", above = {x = pos.x, y = pos.y + 1, z = pos.z},
under = pos}, pos, node)) then return stack end
return nodecore.stack_add(pos, stack)
end
function nodecore.storebox_can_item_fall_in(pos, node, stack)
if not (nodecore.stack_get(pos):is_empty() or stack:is_empty()) then return end
local def = node and minetest.registered_items[node.name] or {}
if def.storebox_access and (not def.storebox_access(
{type = "node", above = {x = pos.x, y = pos.y + 1, z = pos.z},
under = pos}, pos, node)) then return end
return true
end
function nodecore.storebox_check_item_fall_out(pos, node, stack)
if not nodecore.storebox_open_bottom(pos, node) then return end
if stack:is_empty() then return false end
local below = {x = pos.x, y = pos.y - 1, z = pos.z}
if not nodecore.stack_can_fall_in(below, stack) then
if not nodecore.stack_can_fall_in(below, "") then return false end
nodecore.stack_set(pos, nodecore.stack_add(below, stack))
return false
end
nodecore.stack_set(pos, "")
nodecore.item_eject(pos, stack)
return true
end
nodecore.storebox_on_stack_change = function(...)
return nodecore.storebox_check_item_fall_out(...)
end
nodecore.storebox_on_falling_check = function(pos)
return nodecore.storebox_check_item_fall_out(pos,
minetest.get_node(pos), nodecore.stack_get(pos))
end
nodecore.register_on_register_item(function(_, def)
if def.type ~= "node" or (not def.groups) or (not def.groups.storebox) then return end
if not def.drawtype then
def.drawtype = "mesh"
def.visual_scale = nodecore.z_fight_ratio
def.mesh = def.mesh or modname .. "_box.obj"
def.backface_culling = true
def.use_texture_alpha = def.use_texture_alpha or "clip"
end
def.groups.visinv = def.groups.visinv or 1
def.groups.always_scalable = def.groups.always_scalable or 1
def.groups.container = def.groups.container or def.groups.storebox
def.on_construct = def.on_construct or nodecore.visinv_on_construct
def.after_destruct = def.after_destruct or nodecore.visinv_after_destruct
def.on_rightclick = def.on_rightclick or nodecore.storebox_on_rightclick
def.on_punch = def.on_punch or nodecore.storebox_on_punch
def.stack_allow = def.stack_allow or nodecore.storebox_stack_allow
def.on_settle_item = def.on_settle_item or nodecore.storebox_on_settle_item
def.can_item_fall_in = def.can_item_fall_in or nodecore.storebox_can_item_fall_in
def.on_stack_change = def.on_stack_change or nodecore.storebox_on_stack_change
def.on_falling_check = def.on_falling_check or nodecore.storebox_on_falling_check
end)