Aaron Suen 85c96c8094 Glue optics in place with an eggcorn
This makes it possible to lock optics against
accidental rotation, which has been a problem.
2022-01-09 12:52:54 -05:00

92 lines
2.3 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, vector
= minetest, nodecore, vector
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local function prism_check(_, node, recv)
local face = nodecore.facedirs[node.param2]
if recv(face.t) or recv(face.b) then
return modname .. ":prism_gated"
end
if recv(face.f) or recv(face.r) then
return modname .. ":prism_on"
end
return modname .. ":prism"
end
local txr = modname .. "_glass_frost.png"
local pact = modname .. "_port_active.png"
local pout = modname .. "_port_output.png"
local pinp = modname .. "_port_wide.png"
local pina = modname .. "_port_wide_act.png"
local shin = modname .. "_shine_end.png"
local dark = modname .. "_port_input.png"
local basedef = {
description = "Prism",
drawtype = "mesh",
mesh = "nc_optics_prism.obj",
selection_box = nodecore.fixedbox(
{-7/16, -7/16, -7/16, 7/16, 7/16, 7/16}
),
tiles = {
txr,
txr .. "^" .. pout,
txr .. "^" .. pinp
},
backface_culling = true,
groups = {
silica = 1,
optic_check = 1,
cracky = 3,
silica_prism = 1,
scaling_time = 125,
optic_gluable = 1
},
silktouch = false,
drop = modname .. ":prism",
on_construct = nodecore.optic_check,
on_destruct = nodecore.optic_check,
on_spin = nodecore.optic_check,
optic_check = prism_check,
paramtype = "light",
paramtype2 = "facedir",
on_rightclick = nodecore.node_spin_filtered(function(a, b)
return vector.equals(a.f, b.r)
and vector.equals(a.r, b.f)
end),
sounds = nodecore.sounds("nc_optics_glassy")
}
local function reg(suff, def)
minetest.register_node(modname .. ":prism" .. suff,
nodecore.underride(def, basedef))
end
reg("", {})
reg("_on", {
description = "Active Prism",
tiles = {
txr .. "^(" .. pact .. "^[opacity:96)",
txr .. "^" .. pact .. "^" .. pout,
txr .. "^" .. pinp .. "^" .. pina
},
light_source = 1,
groups = {optic_source = 1},
optic_source = function(_, node)
local fd = nodecore.facedirs[node.param2]
return {fd.k, fd.l}
end
})
reg("_gated", {
description = "Gated Prism",
tiles = {
txr .. "^" .. shin .. "^" .. pout,
txr .. "^" .. shin .. "^" .. dark,
txr .. "^" .. shin .. "^" .. dark
},
light_source = 1
})