62 lines
2.4 KiB
Plaintext
62 lines
2.4 KiB
Plaintext
========================================================================
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ISSUES: Bugs, Cleanup and Refinements
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------------------------------------------------------------------------
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- Consider using a separate kind of water node for artificial water.
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- For sponge squeezing and future pumping features.
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- Make it a little grayer, or clearer than natural fresh water?
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- Non-renewable, so we don't have to worry about placement.
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- Can sanely attach ABMs to check for a supporting node, or
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periodic signalling to remain.
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- Falling_node is a train-wreck and needs to be rebuilt.
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- Attempts to monkey-patch it have still left fundamental problems.
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- Falling nodes can sometimes end up occupying the same space and
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clobbering each other.
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- Search upward (up to starting height) for place to settle?
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- If settling fails, convert to item and bounce/eject?
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- Need to refactor out separate hooks for things like settling detection,
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settling commitment, etc so downstream mods can tweak.
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- Arguably item_entity needs similar care.
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- Hint updates:
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- Press recipe witnessing?
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- Rake.
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- Design doc needs another shakedown.
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- Publish a monochrome texture pack.
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- Calculate automatically from game assets.
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- Similar to Ambiguity on CDB.
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- Use to test accessibility for color blindness.
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- Are gravel and sand different enough?
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- Are water and lava different enough?
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- Can use nc_reative for some testing.
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- Consider updating tote recipe.
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- Player APIs:
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- Texturing, for clothing mods.
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- Physics/acceleration, for waterflow, conveyors, etc.
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- Lens strobing rate limiting of some kind?
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- Require cool-downs after a lot of toggling?
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- Could this be an accessibility issue?
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- Should we allow players to scale falling/loose nodes?
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- Falling into a cave can be really problematic with sand.
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- On the other hand, Dogfooding streams prove that it'same
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possible to get out reasonably, twice so far.
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- When can we remove the issue7020 workaround?
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........................................................................
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========================================================================
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