nodecore-cd2025/docs/issues.txt
2019-11-28 11:18:03 -05:00

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ISSUES: Bugs, Cleanup and Refinements
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- Consider using a separate kind of water node for artificial water.
- For sponge squeezing and future pumping features.
- Make it a little grayer, or clearer than natural fresh water?
- Non-renewable, so we don't have to worry about placement.
- Can sanely attach ABMs to check for a supporting node, or
periodic signalling to remain.
- Falling_node is a train-wreck and needs to be rebuilt.
- Attempts to monkey-patch it have still left fundamental problems.
- Falling nodes can sometimes end up occupying the same space and
clobbering each other.
- Search upward (up to starting height) for place to settle?
- If settling fails, convert to item and bounce/eject?
- Need to refactor out separate hooks for things like settling detection,
settling commitment, etc so downstream mods can tweak.
- Arguably item_entity needs similar care.
- Hint updates:
- Press recipe witnessing?
- Rake.
- Design doc needs another shakedown.
- Publish a monochrome texture pack.
- Calculate automatically from game assets.
- Similar to Ambiguity on CDB.
- Use to test accessibility for color blindness.
- Are gravel and sand different enough?
- Are water and lava different enough?
- Can use nc_reative for some testing.
- Consider updating tote recipe.
- Player APIs:
- Texturing, for clothing mods.
- Physics/acceleration, for waterflow, conveyors, etc.
- Lens strobing rate limiting of some kind?
- Require cool-downs after a lot of toggling?
- Could this be an accessibility issue?
- Should we allow players to scale falling/loose nodes?
- Falling into a cave can be really problematic with sand.
- On the other hand, Dogfooding streams prove that it'same
possible to get out reasonably, twice so far.
- When can we remove the issue7020 workaround?
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