67 lines
2.5 KiB
Plaintext
67 lines
2.5 KiB
Plaintext
========================================================================
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ISSUES-RUMORS: Unconfirmed or difficult to reproduce heisenbugs
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------------------------------------------------------------------------
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#### ##### #### # # ###### ##### ####
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# # # # # # # # # # #
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#### # # # # # # ##### # # ####
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# ##### # # # # # ##### #
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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- Kimapr: lux cobble seems to have broken dig prediction
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(predicts to air instead of loose cobble)
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- https://discord.com/channels/507234450615042048/713203991923916840/1086705013998506015
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- Loose leaf nodes disappearing almost immediately after creation,
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including from natural decay
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- Reported by Kimapr in nodecore-ingame 2022-01-17
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14:55 -0500
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looks like loose leaves vanish again
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like it appeared for one millisecond and then it's
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gone again
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worst is that it only happens SOMETIMES
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- Tested by Warr1024, not able to reproduce
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- Bug involving a player dropping all inventory into a narrow vertical
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shaft (on VE-NC server) and having items cycle indefinitely without
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settling to a steady state.
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- Reported by talas on #nodecore 2022-10-22 11:17 -0500
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- Witnessed by Warr1024 on VE-NC
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- Items involved in cycle:
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4 logs
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1 loose dirt
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1 ash lump
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2 wooden picks
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2 stone-tipped spades
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8 eggcorns
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27 loose cobble
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2 wooden adzes
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1 stone-tipped mallet
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5 torches
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19 planks
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4 stone chips
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- Possible repro by WintersKnight94, but requires mod
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#nodecore 2022-02-14 20:21 -0500
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1) create a SP world with nc_nature or wc_naturae
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2) find any two nodes that are "falling_node",
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"stack_as_node", and "walkable=false" such as leaves
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and loose shrubs, as long as they are different
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(won't become a single itemstack)
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3) dig a 2n deep hole
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4) drop one and then the other into the hole
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5) watch the fighting shrubbery
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- Torch dynamic light delayed/blocked
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- During MultiDarkSamuses twitch stream
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- Seemed to require going in deep enough
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- Issues with additive lighting?
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- Simply a delay caused by mapgen lag?
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- Make sure concrete curing is giving hints correctly
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- During MultiDarkSamuses twitch stream @ 1:19:00
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- Didn't get a hint for pliant curing, got it later?
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- A wooden plank appeared to have decayed in place of a scaling node;
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could it be a problem with ABM muxing?
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