18b01c1ae7
Hints themselves have not been tided up much, but this makes the project of fixing the hints for each mod a little more manageable and breaks up the hard-to-navigate single monolithic hints file in the old guide mod. The old guide mod has now been completely retired. Hints are now a full-fledged API-layer standard feature.
65 lines
1.5 KiB
Lua
65 lines
1.5 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local nodecore
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= nodecore
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-- LUALOCALS > ---------------------------------------------------------
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nodecore.register_hint("melt sand into glass",
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"group:silica",
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"nc_terrain:sand_loose"
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)
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nodecore.register_hint("quench molten glass into chromatic glass",
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"nc_optics:glass_opaque",
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"group:silica"
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)
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nodecore.register_hint("mold molten glass into clear glass",
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"nc_optics:glass",
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"group:silica"
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)
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nodecore.register_hint("mold molten glass into float glass",
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"nc_optics:glass_float",
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{"nc_optics:glass", "group:lava"}
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)
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nodecore.register_hint("cool molten glass into crude glass",
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"nc_optics:glass_crude",
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"group:silica"
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)
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nodecore.register_hint("chip chromatic glass into prisms",
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"group:silica_prism",
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{"nc_optics:glass_opaque", "nc_lode:tool_mallet_tempered"}
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)
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nodecore.register_hint("chop chromatic glass into lenses",
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"group:silica_lens",
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{"nc_optics:glass_opaque", "nc_lode:tool_hatchet_tempered"}
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)
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nodecore.register_hint("activate a lens",
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"nc_optics:lens_on",
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"group:silica_lens"
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)
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nodecore.register_hint("produce light from a lens",
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"nc_optics:lens_glow",
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"group:silica_lens"
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)
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nodecore.register_hint("activate a prism",
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"nc_optics:prism_on",
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"nc_optics:lens_on"
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)
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nodecore.register_hint("gate a prism",
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"nc_optics:prism_gated",
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"nc_optics:lens_on"
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)
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nodecore.register_hint("assemble a glass tank",
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"assemble glass tank",
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{"nc_optics:glass", "nc_woodwork:frame"}
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)
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