Aaron Suen 18b01c1ae7 Redistribute hints into each mod
Hints themselves have not been tided up
much, but this makes the project of fixing the
hints for each mod a little more manageable
and breaks up the hard-to-navigate single
monolithic hints file in the old guide mod.

The old guide mod has now been completely
retired.  Hints are now a full-fledged API-layer
standard feature.
2020-09-04 19:07:45 -04:00

65 lines
1.5 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local nodecore
= nodecore
-- LUALOCALS > ---------------------------------------------------------
nodecore.register_hint("melt sand into glass",
"group:silica",
"nc_terrain:sand_loose"
)
nodecore.register_hint("quench molten glass into chromatic glass",
"nc_optics:glass_opaque",
"group:silica"
)
nodecore.register_hint("mold molten glass into clear glass",
"nc_optics:glass",
"group:silica"
)
nodecore.register_hint("mold molten glass into float glass",
"nc_optics:glass_float",
{"nc_optics:glass", "group:lava"}
)
nodecore.register_hint("cool molten glass into crude glass",
"nc_optics:glass_crude",
"group:silica"
)
nodecore.register_hint("chip chromatic glass into prisms",
"group:silica_prism",
{"nc_optics:glass_opaque", "nc_lode:tool_mallet_tempered"}
)
nodecore.register_hint("chop chromatic glass into lenses",
"group:silica_lens",
{"nc_optics:glass_opaque", "nc_lode:tool_hatchet_tempered"}
)
nodecore.register_hint("activate a lens",
"nc_optics:lens_on",
"group:silica_lens"
)
nodecore.register_hint("produce light from a lens",
"nc_optics:lens_glow",
"group:silica_lens"
)
nodecore.register_hint("activate a prism",
"nc_optics:prism_on",
"nc_optics:lens_on"
)
nodecore.register_hint("gate a prism",
"nc_optics:prism_gated",
"nc_optics:lens_on"
)
nodecore.register_hint("assemble a glass tank",
"assemble glass tank",
{"nc_optics:glass", "nc_woodwork:frame"}
)