nodecore-cd2025/docs/issues.txt
Aaron Suen 9607bcc6a6 Start working on sounds, plus minor refinements.
- Clean up registered_* usage patterns.
- Reduce tendancy of leaves to create stack nodes.
  Now they tend to stack up properly in-world more often.
- Tweak damage system to create "headroom" where minor
  damage doesn't cost inv slots immediately.
- Make player hand skin color match model skin.
- Cleanup/unify grass abm logic.
- Start installing new sounds by MagikEh

Sound source:
  https://github.com/MagikEh/SoundsOfWarr
2019-03-13 23:51:59 -04:00

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ISSUES: Bugs, Cleanup and Refinements
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- New content needs hints!
- Go thru github commits to see what.
- Definitely includes optics.
- Recipe success particle effect.
- Hooks for sounds on success/progress.
- API Cleanup
- Utils
- Box mueller and exporand
- Break up the nc_api monstrosity.
- nc_api_base to create _G.nodecore and include for all.
- nc_api metamod that just depends on ALL other api's.
- nc_all metamod for 3rd party mod authors...?
- Soaking API for time-integrated processes.
- Tree growth
- Heat API
- Unified heating/cooling number from env.
- Proper API for burning up items
- on_burn? burns_to?
- Unify heat transformations into recipe system with
cooking recipes?
- Unify nc_items and visinv API.
- Stack nodes are "special", get first-class support.
- Change falling_node logic esp for leaves?
- Register with falling_no_clobber or something?
- Instead of knocking out node as item, add to pile.
- Make separate walkable/non-walkable stack nodes.
- Should sticks and eggcorns be non-walkable?
- Change how items are given to player.
- Prefer current selected slot if empty.
- Create a new API.
- Audit code for add_items (e.g. in stack_giveto)
- Builtin handle_node_drops and item_entity:on_punch
- Change sneak-dig behavior? Deprecate?
- Clean up Player's Guide.
- Tool level differences.
- Advanced tools are NOT just the same as regular tools with
certain buffs.
- Higher-tier tools skip dig phases.
- Fast-forward throug certain steps, e.g. raw -> loose?
- Skip later stages, e.g. "silk touch" effect?
- Offer combined high-tier tools, e.g. mattock = cracky + crumbly?
- Tool API cleanup
- Separate durability, speed, effects?
- Wield view broken in MP.
- Players sometimes see ents as unattached, depending on
who joined when.
- Regenerating ents may fix for other players, but then
BREAKS F7 view, because players only see ents in F7 view
that exist at the time of change, not new ones.
- Appears to be known engine issue on GitHub.
- Lone_Wolf is working on a player model update with texturable
wield surfaces, BUT it would require having a model_image
for every node, some complex.
- Update core docs.
- README
- Convert to markdown?
- Elevator pitch
- Immersive, no GUIs, original gameplay
- Major features
- No in-game GUIs (including inventory screen)
- Minimal HUDs, unified inventory/health system
- Items as nodes (no decay)
- Multi-stage digging
- Craft in-world
- Pummel
- Eggcorns!
- Falling embers
- Design your own furnace
- Angle of repose
- Portable containers
- Optical digital logic
- Installation guide?
- Singleplayer on android
- CONTRIBUTING
- Coverage for non-repo items
- Screenshots, videos/links, for publicity
- Code Quality.
- Finish setting up LuaCheck, audit code.
- Scripts to validate dependency graph.
- Tag deps directly in code at place of use.
- Auto-generate mod.conf / depends.txt
- Scripts for automatic metapackage mods?
- Git hooks (and git hook setup scripts)?
- MT 0.4 Support Sunsetting.
- Remove references to nodecore.mt_old
- remove nc_player_model_old.b3d
- Tree farming.
- Make eggcorns non-plantlike (place-as-item)
- Show sprout/sapling above eggcorn_planted to show
progress over time.
- Switch to soaking API (above)
- Loose node cleanup.
- Leaves settle into grass as podzol? Composting/decay?
- Dirt/sand/etc should self-compact if buried or over time.
- Hint system updates.
- Need a "witness" system for spontaneous in-world processes,
such as tree growth or lode cooling. Credit players within
a certain distance and line-of-sight.
- Use recipes for hint guide instead of just items in hand.
- Feedback/issues URL?
- Look for new URL buttons in 5.0+
- Social features
- Randomize player appearance/colors.
- Shirt/pants, possibly w/ stripes/patterns
- Skin color, hair color, eye color?
- Server player lists...?
- Track server lag in metadata?
- Make neighbor/distance calcs consistent.
- We're using scan_flood in some places, face checks in others,
and find_nodes_in_area (cuboid) in others.
- Diamond shape would be most consistent.
- Should require face touching, not diagonal.
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