2022-02-10 22:13:39 -05:00

239 lines
6.6 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local error, math, minetest, nodecore, pairs, string, type, vector
= error, math, minetest, nodecore, pairs, string, type, vector
local math_floor, math_sqrt, string_format
= math.floor, math.sqrt, string.format
-- LUALOCALS > ---------------------------------------------------------
local metacache = {}
nodecore.register_on_nodeupdate(function(pos)
metacache[minetest.hash_node_position(pos)] = nil
end)
local function metaget(meta, def, nodekey)
local fn = def.fieldname
local cached = nodekey and metacache[nodekey]
local inner = cached and cached[fn]
if inner then return inner end
inner = {
qty = meta:get_float(fn .. "qty"),
time = meta:get_float(fn .. "time")
}
if inner.qty == 0 then inner.qty = nil end
if inner.time == 0 then inner.time = nil end
if nodekey then
cached = cached or {}
cached[fn] = inner
metacache[nodekey] = cached
end
return inner
end
local function metaset_core(meta, field, value)
if value then
return meta:set_float(field, value)
else
return meta:set_string(field, "")
end
end
local function metaset(meta, def, nodekey, qty, time)
local cached = metaget(meta, def, nodekey)
if qty == 0 then qty = nil end
if cached.qty ~= qty then
metaset_core(meta, def.fieldname .. "qty", qty)
cached.qty = qty
end
if time == 0 then time = nil end
if cached.time ~= time then
metaset_core(meta, def.fieldname .. "time", time)
cached.time = time
end
end
local function soaking_core(def, reg, getmeta, getnodekey)
if not def.fieldname then error("soaking def missing fieldname") end
def.interval = def.interval or 1
def.chance = def.chance or 1
def.soakinterval = def.soakinterval or (def.interval * def.chance)
if not def.soakrate then error("soaking missing soakrate callback") end
if not def.soakcheck then error("soaking missing soakcheck callback") end
def.soakvary = def.soakvary or 0.25
if not def.soakrand then
if def.soakvary then
def.soakrand = function(rate, ticks)
return rate * (1 + def.soakvary * nodecore.boxmuller()
/ math_sqrt(ticks)) * ticks
end
else
def.soakrand = function(rate, ticks) return rate * ticks end
end
end
local rateadj = nodecore.rate_adjustment("speed", "soaking", def.label)
def.action = function(...)
local nodekey = getnodekey(...)
local meta = getmeta(...)
if def.quickcheck and not def.quickcheck(...) then
metaset(meta, def, nodekey)
return ...
end
local now = nodecore.gametime
local metadata = metaget(meta, def, nodekey)
local total = metadata.qty or 0
local start = metadata.time
start = start and start ~= 0 and start or now
local rate = 0
local delta = 0
if start <= now then
rate = def.soakrate(...)
if rate == false then
metaset(meta, def, nodekey)
return ...
end
rate = rate or 0
local ticks = 1 + math_floor((now - start) / def.soakinterval)
delta = def.soakrand(rate, ticks)
total = total + delta * rateadj
start = start + ticks * def.soakinterval
end
local function helper(set, ...)
if set == false then
metaset(meta, def, nodekey)
return ...
end
metaset(meta, def, nodekey,
set and type(set) == "number" and set or total,
start)
return ...
end
return helper(def.soakcheck({
rate = rate,
delta = delta,
total = total
}, ...))
end
return reg(def)
end
local soaking_abm_by_fieldname = {}
function nodecore.register_soaking_abm(def)
def.nodeidx = nodecore.group_expand(def.nodenames, true)
soaking_abm_by_fieldname[def.fieldname] = def
return soaking_core(def,
minetest.register_abm,
function(pos) return minetest.get_meta(pos) end,
minetest.hash_node_position
)
end
function nodecore.register_soaking_aism(def)
return soaking_core(def,
nodecore.register_aism,
function(stack) return stack:get_meta() end,
function() end
)
end
local pending
function nodecore.soaking_abm_push(pos, fieldname, qty)
local abm = soaking_abm_by_fieldname[fieldname]
if not abm then return end
local node = minetest.get_node(pos)
if not abm.nodeidx[node.name] then return end
local meta = minetest.get_meta(pos)
local nodekey = minetest.hash_node_position(vector.round(pos))
local data = metaget(meta, abm, nodekey)
metaset(meta, abm, nodekey, (data.qty or 0) + qty, data.time or nodecore.gametime)
local func = abm.action
if pending then
pending[#pending + 1] = function() return func(pos, node) end
else
pending = {}
func(pos, node)
while #pending > 0 do
local batch = pending
pending = {}
for _, f in pairs(batch) do f() end
end
pending = nil
end
end
local ticklemax = nodecore.setting_float(minetest.get_current_modname()
.. "_soaking_tickle_max_time", 600, "Max soaking tickle interval",
[[Maximum amount of time in seconds that can be saved up between
soaking-tickle actions. Delay longer than this will not increase
the amount of soaking progress.]])
local function ticklelog(pos, fieldname, qty)
nodecore.log("info", string_format("abm push "
.. (type(qty) == "number" and "%0.2f" or "%q")
.. " for %q at %s",
qty, fieldname, minetest.pos_to_string(pos)))
end
function nodecore.soaking_abm_tickle(pos, fieldname)
local abm = soaking_abm_by_fieldname[fieldname]
if not abm then return ticklelog(pos, fieldname, "bad fieldname") end
local node = minetest.get_node(pos)
if not abm.nodeidx[node.name] then return ticklelog(pos, fieldname, "index mismatch") end
local rate = abm.soakrate(pos, node)
if not rate then return ticklelog(pos, fieldname, "no soak rate") end
local meta = minetest.get_meta(pos)
local tickletime = meta:get_float(fieldname .. "tickle")
if not (tickletime and tickletime > 0
and tickletime < nodecore.gametime) then
tickletime = nodecore.gametime
end
meta:set_float(fieldname .. "tickle", nodecore.gametime)
local diff = nodecore.gametime - tickletime
if diff > ticklemax then diff = ticklemax end
local qty = (diff ^ 0.5) * rate * 10
ticklelog(pos, fieldname, qty)
nodecore.soaking_abm_push(pos, fieldname, qty)
return qty
end
do
local zero = {x = 0, y = 0, z = 0}
function nodecore.soaking_particles(pos, amount, time, width, nodename)
nodename = nodename or minetest.get_node(pos).name
local def = minetest.registered_items[nodename]
if not def then return end
nodecore.digparticles(def,
{
amount = amount,
time = time,
minpos = {
x = pos.x - width,
y = pos.y + 33/64,
z = pos.z - width
},
maxpos = {
x = pos.x + width,
y = pos.y + 33/64,
z = pos.z + width
},
minvel = zero,
maxvel = zero,
minexptime = 0.25,
maxexptime = 1,
minsize = 3 * width,
maxsize = 9 * width,
})
end
end