91e5c615c2
During processing of the flammable ignition ABM, nodes could ignite, causing the new ember nodes created by this ignition to trigger fire propagation instantly during the same tick by nodes still yet to be processed for ABM checks during the same scan. This often caused large areas of flammable nodes, like wooden plank skyblocks, to be ignited instantly in a specific direction from any source ignition. This led to some "cheap shots" where players were ruined by fire far more rapidly than they should be. Instead of processing flammability checks in sync, delay them until the next tick, so that we find all flammables to check before any new igniters are created. This should tame fire spreading back down to normal levels.
26 lines
675 B
Lua
26 lines
675 B
Lua
-- LUALOCALS < ---------------------------------------------------------
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local include, minetest, nodecore
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= include, minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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nodecore.amcoremod()
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nodecore.register_limited_abm = function(...)
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nodecore.log("warning", "deprecated register_limited_abm in "
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.. (minetest.get_current_modname() or "unknown mod"))
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return minetest.register_abm(...)
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end
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include("abmmux")
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include("abmdelay")
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include("abminvert")
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include("abmarea")
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include("stasis")
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include("dnts")
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include("aism")
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include("soaking")
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include("ambiance")
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include("playerstep")
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include("dynalight")
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include("fluidwander")
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