90dbadb5bd
When a thrown item settles into a node space and becomes a visinv node, reuse the existing entity instead of deleting the old one and creating a new one, if possible.
68 lines
2.1 KiB
Lua
68 lines
2.1 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, math, minetest, nodecore, pairs, vector
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= ItemStack, math, minetest, nodecore, pairs, vector
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local math_random
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= math.random
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-- LUALOCALS > ---------------------------------------------------------
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local stackonly = {}
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minetest.after(0, function()
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for k, v in pairs(minetest.registered_items) do
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if v.groups and v.groups.is_stack_only then
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stackonly[k] = true
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end
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end
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end)
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nodecore.register_item_entity_on_settle(function(self, pos)
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local node = minetest.get_node(pos)
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if node.name == "ignore" then return end
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if pos.y - 1 >= nodecore.map_limit_min then
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node = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if node.name == "ignore" then return end
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end
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if self.nextscan and nodecore.gametime < self.nextscan then return end
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self.nextscan = (self.nextscan or nodecore.gametime) + 0.75 + 0.5 * math_random()
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local boxes = {}
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local item = ItemStack(self.itemstring)
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for rel in nodecore.settlescan() do
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local p = vector.add(pos, rel)
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local n = minetest.get_node(p)
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if stackonly[n.name] then
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item = nodecore.stack_add(p, item)
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if item:is_empty() then
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self.itemstring = ""
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self.object:remove()
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return true
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end
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else
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boxes[#boxes + 1] = p
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end
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if nodecore.buildable_to(p) and (p.y >= nodecore.map_limit_min)
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and (rel.y <= 0 or (p.y - 1 < nodecore.map_limit_min)
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or nodecore.walkable({x = p.x, y = p.y - 1, z = p.z})) then
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nodecore.place_stack(p, item)
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minetest.get_meta(p):set_string("tweenfrom",
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minetest.serialize(self.object:get_pos()))
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self.itemstring = ""
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self.on_step = function()
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self.on_step = function() self.object:remove() end
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end
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nodecore.visinv_reuse_ents[minetest.hash_node_position(
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vector.round(p))] = self
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return true
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end
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end
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for _, p in pairs(boxes) do
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item = nodecore.stack_add(p, item)
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if item:is_empty() then
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self.itemstring = ""
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self.object:remove()
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return true
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end
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end
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self.itemstring = item:to_string()
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end)
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