b271ce5302
- Water was churning w/o air due to a typo. - Include sponge water in ambiance too.
43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local nodecore
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= nodecore
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-- LUALOCALS > ---------------------------------------------------------
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nodecore.register_ambiance({
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label = "water source ambiance",
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nodenames = {"nc_terrain:water_source", "nc_terrain:water_gray_source"},
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neighbors = {"air"},
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interval = 1,
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chance = 1000,
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sound_name = "nc_terrain_watery",
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sound_gain = 0.05
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})
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nodecore.register_ambiance({
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label = "water flow ambiance",
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nodenames = {"nc_terrain:water_flowing", "nc_terrain:water_gray_flowing"},
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neighbors = {"air"},
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interval = 1,
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chance = 50,
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sound_name = "nc_terrain_watery",
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sound_gain = 0.15
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})
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nodecore.register_ambiance({
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label = "lava source ambiance",
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nodenames = {"nc_terrain:lava_source"},
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neighbors = {"air"},
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interval = 1,
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chance = 250,
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sound_name = "nc_terrain_bubbly",
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sound_gain = 0.2
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})
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nodecore.register_ambiance({
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label = "lava flow ambiance",
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nodenames = {"nc_terrain:lava_flowing"},
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neighbors = {"air"},
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interval = 1,
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chance = 10,
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sound_name = "nc_terrain_bubbly",
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sound_gain = 0.2
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})
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