2021-12-18 12:10:58 -05:00

99 lines
2.7 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, pairs
= minetest, nodecore, pairs
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local function findwater(pos)
return nodecore.find_nodes_around(pos, "group:water")
end
local function soakup(pos)
local any
for _, p in pairs(findwater(pos)) do
nodecore.node_sound(p, "dig")
minetest.remove_node(p)
any = true
end
return any
end
minetest.register_abm({
label = "sponge wet",
interval = 1,
chance = 10,
nodenames = {modname .. ":sponge"},
neighbors = {"group:water"},
action = function(pos)
if soakup(pos) then
nodecore.set_loud(pos, {name = modname .. ":sponge_wet"})
return nodecore.fallcheck(pos)
end
end
})
nodecore.register_aism({
label = "sponge stack wet",
interval = 1,
chance = 10,
itemnames = {modname .. ":sponge"},
action = function(stack, data)
if data.pos and soakup(data.pos) then
local taken = stack:take_item(1)
taken:set_name(modname .. ":sponge_wet")
if data.inv then taken = data.inv:add_item("main", taken) end
if not taken:is_empty() then nodecore.item_eject(data.pos, taken) end
return stack
end
end
})
minetest.register_abm({
label = "sponge sun dry",
interval = 1,
chance = 100,
nodenames = {modname .. ":sponge_wet"},
arealoaded = 1,
action = function(pos)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
if nodecore.is_full_sun(above) and #findwater(pos) < 1 then
nodecore.sound_play("nc_api_craft_hiss", {gain = 0.02, pos = pos})
return minetest.set_node(pos, {name = modname .. ":sponge"})
end
end
})
nodecore.register_aism({
label = "sponge stack sun dry",
interval = 1,
chance = 100,
arealoaded = 1,
itemnames = {modname .. ":sponge_wet"},
action = function(stack, data)
if data.player and (data.list ~= "main"
or data.slot ~= data.player:get_wield_index()) then return end
if data.pos and nodecore.is_full_sun(data.pos)
and #findwater(data.pos) < 1 then
nodecore.sound_play("nc_api_craft_hiss", {gain = 0.02, pos = data.pos})
local taken = stack:take_item(1)
taken:set_name(modname .. ":sponge")
if data.inv then taken = data.inv:add_item("main", taken) end
if not taken:is_empty() then nodecore.item_eject(data.pos, taken) end
return stack
end
end
})
minetest.register_abm({
label = "sponge fire dry",
interval = 1,
chance = 20,
nodenames = {modname .. ":sponge_wet"},
neighbors = {"group:igniter"},
action = function(pos)
nodecore.sound_play("nc_api_craft_hiss", {gain = 0.02, pos = pos})
return minetest.set_node(pos, {name = modname .. ":sponge"})
end
})