109 lines
2.7 KiB
Lua
109 lines
2.7 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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minetest.register_node(modname .. ":form", {
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description = "Lode Form",
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tiles = {modname .. "_annealed.png^[mask:nc_api_storebox_frame.png"},
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selection_box = nodecore.fixedbox(),
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collision_box = nodecore.fixedbox(),
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groups = {
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cracky = 2,
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totable = 1,
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storebox = 2,
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visinv = 1,
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metallic = 1,
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lode_cube = 1,
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scaling_time = 50
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},
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paramtype = "light",
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sunlight_propagates = true,
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sounds = nodecore.sounds("nc_lode_annealed"),
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storebox_access = function() return true end
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})
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local function regconv(from, to)
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return nodecore.register_craft({
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label = "lode " .. from .. " to " .. to,
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action = "pummel",
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toolgroups = {thumpy = 3},
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indexkeys = {modname .. ":" .. from},
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check = function(pos)
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return nodecore.stack_get(pos):is_empty()
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end,
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nodes = {
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{
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match = modname .. ":" .. from,
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replace = modname .. ":" .. to
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},
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{
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y = -1,
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match = modname .. ":block_tempered"
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}
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}
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})
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end
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regconv("frame_annealed", "form")
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regconv("form", "frame_annealed")
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local function tile(n)
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return modname .. "_annealed.png^[mask:" .. modname .. "_shelf_" .. n .. ".png"
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end
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local function cbox(s) return nodecore.fixedbox(-s, -s, -s, s, s, s) end
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minetest.register_node(modname .. ":shelf", {
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description = "Lode Crate",
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collision_box = cbox(0.5),
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selection_box = cbox(0.5),
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tiles = {tile("side"), tile("base"), tile("side")},
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groups = {
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cracky = 3,
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visinv = 1,
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storebox = 2,
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totable = 1,
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metallic = 1,
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lode_cube = 1,
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scaling_time = 50
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},
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paramtype = "light",
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sunlight_propagates = true,
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sounds = nodecore.sounds("nc_lode_annealed"),
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storebox_access = function(pt) return pt.above.y >= pt.under.y end
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})
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nodecore.register_craft({
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label = "assemble lode shelf",
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action = "stackapply",
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indexkeys = {modname .. ":form"},
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wield = {name = modname .. ":bar_annealed"},
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consumewield = 1,
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nodes = {
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{
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match = {name = modname .. ":form", empty = true},
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replace = modname .. ":shelf"
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},
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}
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})
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nodecore.register_craft({
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label = "break apart lode shelf",
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norotate = true,
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action = "pummel",
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toolgroups = {choppy = 3},
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check = function(pos) return nodecore.stack_get(pos):is_empty() end,
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indexkeys = {modname .. ":shelf"},
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nodes = {
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{
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match = {name = modname .. ":shelf", empty = true},
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replace = "air"
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},
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},
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items = {
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{name = modname .. ":frame_annealed", scatter = 0.001},
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{name = modname .. ":bar_annealed", scatter = 0.001}
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}
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})
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