2023-03-04 19:42:11 +00:00

109 lines
2.7 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
minetest.register_node(modname .. ":form", {
description = "Lode Form",
tiles = {modname .. "_annealed.png^[mask:nc_api_storebox_frame.png"},
selection_box = nodecore.fixedbox(),
collision_box = nodecore.fixedbox(),
groups = {
cracky = 2,
totable = 1,
storebox = 2,
visinv = 1,
metallic = 1,
lode_cube = 1,
scaling_time = 50
},
paramtype = "light",
sunlight_propagates = true,
sounds = nodecore.sounds("nc_lode_annealed"),
storebox_access = function() return true end
})
local function regconv(from, to)
return nodecore.register_craft({
label = "lode " .. from .. " to " .. to,
action = "pummel",
toolgroups = {thumpy = 3},
indexkeys = {modname .. ":" .. from},
check = function(pos)
return nodecore.stack_get(pos):is_empty()
end,
nodes = {
{
match = modname .. ":" .. from,
replace = modname .. ":" .. to
},
{
y = -1,
match = modname .. ":block_tempered"
}
}
})
end
regconv("frame_annealed", "form")
regconv("form", "frame_annealed")
local function tile(n)
return modname .. "_annealed.png^[mask:" .. modname .. "_shelf_" .. n .. ".png"
end
local function cbox(s) return nodecore.fixedbox(-s, -s, -s, s, s, s) end
minetest.register_node(modname .. ":shelf", {
description = "Lode Crate",
collision_box = cbox(0.5),
selection_box = cbox(0.5),
tiles = {tile("side"), tile("base"), tile("side")},
groups = {
cracky = 3,
visinv = 1,
storebox = 2,
totable = 1,
metallic = 1,
lode_cube = 1,
scaling_time = 50
},
paramtype = "light",
sunlight_propagates = true,
sounds = nodecore.sounds("nc_lode_annealed"),
storebox_access = function(pt) return pt.above.y >= pt.under.y end
})
nodecore.register_craft({
label = "assemble lode shelf",
action = "stackapply",
indexkeys = {modname .. ":form"},
wield = {name = modname .. ":bar_annealed"},
consumewield = 1,
nodes = {
{
match = {name = modname .. ":form", empty = true},
replace = modname .. ":shelf"
},
}
})
nodecore.register_craft({
label = "break apart lode shelf",
norotate = true,
action = "pummel",
toolgroups = {choppy = 3},
check = function(pos) return nodecore.stack_get(pos):is_empty() end,
indexkeys = {modname .. ":shelf"},
nodes = {
{
match = {name = modname .. ":shelf", empty = true},
replace = "air"
},
},
items = {
{name = modname .. ":frame_annealed", scatter = 0.001},
{name = modname .. ":bar_annealed", scatter = 0.001}
}
})