2021-11-27 16:14:25 -05:00

137 lines
2.9 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local lt = 1/16
local lw = 3/16
local ll = 1/2
local lf = 1/8
nodecore.register_lode("Ladder", {
["type"] = "node",
description = "## Lode Ladder",
drawtype = "nodebox",
node_box = nodecore.fixedbox(
{-lt, -ll, -lt, lt, ll, lt},
{-lw, -lt, -lt, lw, lt, lt},
{-lt, -lt, -lw, lt, lt, lw}
),
selection_box = nodecore.fixedbox(-lw, -ll, -lw, lw, ll, lw),
tiles = {modname .. "_#.png"},
light_source = 2,
crush_damage = 3,
paramtype = "light",
sunlight_propagates = true,
groups = {
falling_node = 1,
chisel = 2,
},
climbable = true
})
nodecore.register_lode_anvil_recipe({x = 1, y = -1}, function(temper)
return {
label = "anvil making lode ladder",
action = "pummel",
toolgroups = {thumpy = 3},
indexkeys = {modname .. ":bar_" .. temper},
nodes = {
{
match = {name = modname .. ":bar_" .. temper},
replace = "air"
},
{
x = 1,
match = {name = modname .. ":rod_" .. temper},
replace = "air"
}
},
items = {{
x = 1,
name = modname .. ":ladder_" .. temper
}}
}
end)
nodecore.register_craft({
label = "recycle lode ladder",
action = "pummel",
toolgroups = {choppy = 3},
indexkeys = {modname .. ":ladder_hot"},
nodes = {
{
match = modname .. ":ladder_hot",
replace = "air"
}
},
items = {
{name = modname .. ":rod_hot"},
{name = modname .. ":bar_hot"}
}
})
nodecore.register_lode("Frame", {
["type"] = "node",
description = "## Lode Frame",
drawtype = "nodebox",
node_box = nodecore.fixedbox(
{-lt, -ll, -lt, lt, ll, lt},
{-ll, -lt, -lt, ll, lt, lt},
{-lt, -lt, -ll, lt, lt, ll}
),
selection_box = nodecore.fixedbox(
{-lf, -ll, -lf, lf, ll, lf},
{-ll, -lf, -lf, ll, lf, lf},
{-lf, -lf, -ll, lf, lf, ll}
),
tiles = {modname .. "_#.png"},
light_source = 2,
crush_damage = 4,
paramtype = "light",
sunlight_propagates = true,
climbable = true
})
nodecore.register_lode_anvil_recipe({x = 1, y = -1}, function(temper)
return {
label = "anvil making lode frame",
action = "pummel",
toolgroups = {thumpy = 3},
indexkeys = {modname .. ":rod_" .. temper},
nodes = {
{
match = {name = modname .. ":rod_" .. temper},
replace = "air"
},
{
x = 1,
match = {name = modname .. ":rod_" .. temper},
replace = "air"
}
},
items = {{
x = 1,
name = modname .. ":frame_" .. temper
}}
}
end)
nodecore.register_craft({
label = "recycle lode frame",
action = "pummel",
toolgroups = {choppy = 3},
indexkeys = {modname .. ":frame_hot"},
nodes = {
{
match = modname .. ":frame_hot",
replace = "air"
}
},
items = {
{name = modname .. ":rod_hot", count = 2},
}
})