137 lines
2.9 KiB
Lua
137 lines
2.9 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local lt = 1/16
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local lw = 3/16
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local ll = 1/2
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local lf = 1/8
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nodecore.register_lode("Ladder", {
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["type"] = "node",
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description = "## Lode Ladder",
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drawtype = "nodebox",
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node_box = nodecore.fixedbox(
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{-lt, -ll, -lt, lt, ll, lt},
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{-lw, -lt, -lt, lw, lt, lt},
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{-lt, -lt, -lw, lt, lt, lw}
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),
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selection_box = nodecore.fixedbox(-lw, -ll, -lw, lw, ll, lw),
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tiles = {modname .. "_#.png"},
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light_source = 2,
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crush_damage = 3,
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paramtype = "light",
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sunlight_propagates = true,
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groups = {
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falling_node = 1,
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chisel = 2,
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},
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climbable = true
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})
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nodecore.register_lode_anvil_recipe({x = 1, y = -1}, function(temper)
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return {
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label = "anvil making lode ladder",
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action = "pummel",
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toolgroups = {thumpy = 3},
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indexkeys = {modname .. ":bar_" .. temper},
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nodes = {
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{
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match = {name = modname .. ":bar_" .. temper},
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replace = "air"
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},
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{
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x = 1,
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match = {name = modname .. ":rod_" .. temper},
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replace = "air"
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}
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},
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items = {{
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x = 1,
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name = modname .. ":ladder_" .. temper
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}}
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}
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end)
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nodecore.register_craft({
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label = "recycle lode ladder",
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action = "pummel",
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toolgroups = {choppy = 3},
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indexkeys = {modname .. ":ladder_hot"},
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nodes = {
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{
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match = modname .. ":ladder_hot",
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replace = "air"
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}
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},
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items = {
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{name = modname .. ":rod_hot"},
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{name = modname .. ":bar_hot"}
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}
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})
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nodecore.register_lode("Frame", {
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["type"] = "node",
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description = "## Lode Frame",
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drawtype = "nodebox",
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node_box = nodecore.fixedbox(
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{-lt, -ll, -lt, lt, ll, lt},
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{-ll, -lt, -lt, ll, lt, lt},
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{-lt, -lt, -ll, lt, lt, ll}
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),
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selection_box = nodecore.fixedbox(
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{-lf, -ll, -lf, lf, ll, lf},
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{-ll, -lf, -lf, ll, lf, lf},
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{-lf, -lf, -ll, lf, lf, ll}
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),
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tiles = {modname .. "_#.png"},
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light_source = 2,
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crush_damage = 4,
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paramtype = "light",
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sunlight_propagates = true,
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climbable = true
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})
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nodecore.register_lode_anvil_recipe({x = 1, y = -1}, function(temper)
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return {
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label = "anvil making lode frame",
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action = "pummel",
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toolgroups = {thumpy = 3},
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indexkeys = {modname .. ":rod_" .. temper},
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nodes = {
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{
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match = {name = modname .. ":rod_" .. temper},
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replace = "air"
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},
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{
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x = 1,
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match = {name = modname .. ":rod_" .. temper},
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replace = "air"
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}
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},
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items = {{
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x = 1,
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name = modname .. ":frame_" .. temper
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}}
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}
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end)
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nodecore.register_craft({
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label = "recycle lode frame",
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action = "pummel",
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toolgroups = {choppy = 3},
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indexkeys = {modname .. ":frame_hot"},
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nodes = {
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{
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match = modname .. ":frame_hot",
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replace = "air"
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}
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},
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items = {
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{name = modname .. ":rod_hot", count = 2},
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}
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})
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