7050568938
- Unbake the scaling tweak from models, apply it using mesh scaling in MT instead. - Standardize ratio definition in one place. - Default all nodeboxes to winning z-fights.
79 lines
2.9 KiB
Lua
79 lines
2.9 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore, pairs, type
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= minetest, nodecore, pairs, type
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-- LUALOCALS > ---------------------------------------------------------
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nodecore.amcoremod()
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local modname = minetest.get_current_modname()
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local function doplace(stack, clicker, pointed_thing, ...)
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local function helper(left, ok, ...)
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if ok then nodecore.node_sound(pointed_thing.above, "place") end
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return left, ok, ...
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end
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return helper(minetest.item_place_node(stack, clicker, pointed_thing, ...))
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end
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function nodecore.storebox_on_rightclick(pos, node, clicker, stack, pointed_thing)
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if not nodecore.interact(clicker) then return end
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if (not stack) or stack:is_empty() then return end
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node = node or minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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if not def then return end
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if def.storebox_access and (not def.storebox_access(
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pointed_thing, clicker, pos, node)) then
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return doplace(stack, clicker, pointed_thing)
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end
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if def.stack_allow and def.stack_allow(pos, node, stack) == false then
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return doplace(stack, clicker, pointed_thing)
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end
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return nodecore.stack_add(pos, stack)
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end
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function nodecore.storebox_on_punch(pos, node, puncher, pointed_thing, ...)
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minetest.node_punch(pos, node, puncher, pointed_thing, ...)
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if not nodecore.interact(puncher) then return end
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if puncher:get_player_control().sneak then return end
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node = node or minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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if def.storebox_access and (not def.storebox_access(
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pointed_thing, puncher, pos, node)) then return end
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if pointed_thing.above.y < pointed_thing.under.y then return end
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return nodecore.stack_giveto(pos, puncher)
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end
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function nodecore.storebox_stack_allow(pos, node, stack)
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node = node or minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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local idef = minetest.registered_items[stack:get_name()] or {}
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if idef.groups and idef.groups.container
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and idef.groups.container >= def.groups.storebox then return false end
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end
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nodecore.register_on_register_item(function(_, def)
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if def.type ~= "node" or (not def.groups) or (not def.groups.storebox) then return end
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if not def.drawtype then
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def.drawtype = "mesh"
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def.visual_scale = nodecore.z_fight_ratio
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def.mesh = def.mesh or modname .. "_box.obj"
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local t = def.tiles or {}
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for k, v in pairs(t) do
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if type(v) == "string" then
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t[k] = {name = v, backface_culling = true}
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end
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end
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end
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def.groups.visinv = def.groups.visinv + 1
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def.groups.container = def.groups.container or def.groups.storebox
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def.on_construct = def.on_construct or nodecore.visinv_on_construct
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def.after_destruct = def.after_destruct or nodecore.visinv_after_destruct
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def.on_rightclick = def.on_rightclick or nodecore.storebox_on_rightclick
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def.on_punch = def.on_punch or nodecore.storebox_on_punch
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def.stack_allow = def.stack_allow or nodecore.storebox_stack_allow
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end)
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