126039e3ed
- Repeat/hold place (right-click) with empty hand instead of pummel. - Otherwise, works similarly to first generation. - Scaling nodes can overwrite each other now (upgrade wall to ceiling). - Visuals are now particle-based instead of texture, like Gen 2.
3 lines
51 B
Plaintext
3 lines
51 B
Plaintext
name = nc_scaling
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depends = nc_api, nc_player_hand
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