Aaron Suen 35292eb259 Switch to an internal sound API
Avoid mangling official Minetest API
functions that mods may want to
use directly.
2020-04-05 21:22:51 -04:00

69 lines
1.7 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore, pairs, vector
= math, minetest, nodecore, pairs, vector
local math_exp, math_random
= math.exp, math.random
-- LUALOCALS > ---------------------------------------------------------
nodecore.amcoremod()
local function dsqr(a, b)
local v = vector.subtract(a, b)
return vector.dot(v, v)
end
local function check(pos, done, srcs)
local sp = {
x = pos.x + math_random() * 64 - 32,
y = pos.y + math_random() * 64 - 32,
z = pos.z + math_random() * 64 - 32,
}
if dsqr(sp, pos) > (32 * 32) then return end
for p in pairs(done) do
if dsqr(sp, p) < (32 * 32) then return end
end
for p in pairs(srcs) do
if dsqr(sp, p) < (4 * 4) then return end
end
if minetest.get_node(sp).name ~= "air" then return end
if nodecore.is_full_sun(sp) then
if sp.y <= 0 then return end
nodecore.sound_play("nc_envsound_air", {
pos = sp,
gain = nodecore.windiness(sp.y) / 100
})
elseif nodecore.get_node_light(sp) < 4 then
nodecore.sound_play("nc_envsound_drip", {
pos = sp,
pitchvary = 0.4,
gain = math_exp(math_random()) / 5
})
end
done[pos] = true
end
local oldpos = {}
local function run()
minetest.after(math_random(), run)
local srcs = {}
for _, pl in pairs(minetest.get_connected_players()) do
if nodecore.player_visible(pl) then
local pname = pl:get_player_name()
local pos = pl:get_pos()
local op = oldpos[pname] or pos
oldpos[pname] = pos
pos = vector.add(pos, vector.multiply(vector.subtract(pos, op), 3))
srcs[#srcs + 1] = pos
end
end
local done = {}
for _, pos in pairs(srcs) do
check(pos, done, srcs)
end
end
run()