Aaron Suen 984e87e155 Consistent ABM labeling
- Make sure every ABM has a label
- Use consistent case
- More concise names / consistent voice
2020-06-17 07:09:20 -04:00

151 lines
4.1 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore
= math, minetest, nodecore
local math_random
= math.random
-- LUALOCALS > ---------------------------------------------------------
local function concdef(name)
local def = minetest.registered_items[name]
return def and def.concrete_def
end
local function wetname(name)
local def = concdef(name)
def = def and def.basename
return def and (def .. "_wet_source")
end
nodecore.register_limited_abm({
label = "concrete wet",
interval = 1,
chance = 2,
limited_max = 100,
nodenames = {"group:concrete_powder"},
neighbors = {"group:water"},
action = function(pos, node)
local wet = wetname(node.name)
if wet then return nodecore.set_loud(pos, {name = wet}) end
end
})
nodecore.register_aism({
label = "concrete stack wet",
interval = 1,
chance = 2,
itemnames = {"group:concrete_powder"},
action = function(stack, data)
local wet = wetname(stack:get_name())
if not wet then return end
local found = minetest.find_node_near(data.pos, 1, {"group:water"})
if not found then return end
if stack:get_count() == 1 and data.node then
local ndef = minetest.registered_nodes[
data.node.name]
if ndef and ndef.groups and ndef.groups.is_stack_only then
found = data.pos
end
end
nodecore.set_loud(found, {name = wet})
stack:take_item(1)
return stack
end
})
nodecore.register_limited_abm({
label = "concrete wander",
interval = 4,
chance = 2,
limited_max = 100,
nodenames = {"group:concrete_source"},
neighbors = {"group:concrete_flow"},
action = function(pos, node)
local def = concdef(node.name)
local meta = minetest.get_meta(pos)
local gen = meta:get_int("agggen")
if gen >= 8 and math_random(1, 2) == 1 then
nodecore.witness({
x = pos.x,
y = pos.y + 0.5,
z = pos.z
},
def.name .. " to " .. def.to_crude)
return nodecore.set_loud(pos, {name = def.to_crude})
end
local miny = pos.y
local found = {}
nodecore.scan_flood(pos, 2, function(p)
local nn = minetest.get_node(p).name
if nn == node.name then return end
if minetest.get_item_group(nn, "concrete_flow") < 1
then return false end
if p.y > miny then return end
if p.y == miny then
found[#found + 1] = p
return
end
miny = p.y
found = {p}
end)
if #found < 1 then return end
local np = nodecore.pickrand(found)
nodecore.set_loud(np, node)
minetest.get_meta(np):set_int("agggen", gen + 1)
local flow = minetest.registered_items[node.name].liquid_alternative_flowing
minetest.set_node(pos, {name = flow, param2 = 7})
end
})
nodecore.register_limited_abm({
label = "concrete sink/disperse",
interval = 4,
chance = 2,
limited_max = 100,
nodenames = {"group:concrete_source"},
neighbors = {"group:water"},
action = function(pos, node)
local def = concdef(node.name)
local waters = #nodecore.find_nodes_around(pos, "group:water") - 3
local rnd = math_random() * 20
if rnd * rnd < waters then
nodecore.set_loud(pos, {name = def.to_washed})
return nodecore.fallcheck(pos)
end
local below = {x = pos.x, y = pos.y - 1, z = pos.z}
local bnode = minetest.get_node(below)
if bnode.name == "ignore" then return end
local bdef = minetest.registered_nodes[bnode.name] or {}
if bdef.groups and bdef.groups.water then
nodecore.set_loud(below, node)
nodecore.set_loud(pos, bnode)
return
end
end
})
nodecore.register_soaking_abm({
label = "wet concrete cure",
interval = 5,
chance = 2,
limited_max = 100,
nodenames = {"group:concrete_source"},
fieldname = "curing",
soakrate = function(pos)
if minetest.find_node_near(pos,
1, {"group:concrete_flow", "group:water"}) then
return false
end
local found = nodecore.find_nodes_around(pos, "group:igniter", 1)
return #found + 1
end,
soakcheck = function(data, pos, node)
if data.total < 40 then
nodecore.smokefx(pos, 5, data.rate)
return
end
local def = concdef(node.name)
nodecore.set_loud(pos, {name = def.to_molded})
return false
end
})