7bc1a4ddad
Add node placement sounds to processes missing them, like tree growth.
71 lines
1.6 KiB
Lua
71 lines
1.6 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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minetest.register_node(modname .. ":humus", {
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description = "Humus",
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tiles = {modname .. "_humus.png"},
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groups = {
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dirt = 2,
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crumbly = 1,
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soil = 4
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},
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alternate_loose = {
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groups = {
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dirt_loose = 2,
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soil = 5
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}
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},
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crush_damage = 1,
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sounds = nodecore.sounds("nc_terrain_crunchy")
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})
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minetest.register_node(modname .. ":peat", {
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description = "Peat",
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tiles = {modname .. "_humus.png^" .. modname .. "_peat.png^nc_api_loose.png"},
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groups = {
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falling_repose = 1,
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crumbly = 1,
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flammable = 1,
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fire_fuel = 3,
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moist = 1,
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green = 1
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},
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crush_damage = 1,
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sounds = nodecore.sounds("nc_terrain_swishy")
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})
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nodecore.register_craft({
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label = "compress peat block",
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action = "pummel",
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toolgroups = {crumbly = 2},
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nodes = {
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{
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match = {name = modname .. ":leaves_loose", count = 8},
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replace = modname .. ":peat"
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}
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}
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})
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nodecore.register_soaking_abm({
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label = "Composting Growing",
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fieldname = "compost",
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nodenames = {modname .. ":peat"},
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neighbors = {"group:soil"},
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interval = 10,
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chance = 1,
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limited_max = 100,
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limited_alert = 1000,
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soakrate = nodecore.tree_soil_rate,
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soakcheck = function(data, pos)
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if data.total < 2500 then return end
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minetest.get_meta(pos):from_table({})
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nodecore.set_loud(pos, {name = modname .. ":humus"})
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end
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})
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nodecore.register_dirt_leeching(modname .. ":humus", "nc_terrain:dirt_loose", 3)
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