9607bcc6a6
- Clean up registered_* usage patterns. - Reduce tendancy of leaves to create stack nodes. Now they tend to stack up properly in-world more often. - Tweak damage system to create "headroom" where minor damage doesn't cost inv slots immediately. - Make player hand skin color match model skin. - Cleanup/unify grass abm logic. - Start installing new sounds by MagikEh Sound source: https://github.com/MagikEh/SoundsOfWarr
33 lines
870 B
Lua
33 lines
870 B
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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minetest.register_node(modname .. ":stick", {
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description = "Stick",
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drawtype = "nodebox",
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node_box = nodecore.fixedbox(-1/16, -0.5, -1/16, 1/16, 0, 1/16),
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tiles = {
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modname .. "_tree_top.png",
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modname .. "_tree_top.png",
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modname .. "_tree_side.png"
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},
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paramtype = "light",
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sunlight_propagates = true,
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groups = {
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firestick = 1,
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snappy = 1,
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flammable = 2,
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falling_repose = 1
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},
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sounds = nodecore.sounds("nc_tree_sticky")
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})
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nodecore.register_leaf_drops(function(pos, node, list)
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list[#list + 1] = {
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name = modname .. ":stick",
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prob = 0.2 * (node.param2 * node.param2)}
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end)
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