65dc1fe58f
Got through a bunch of mods, up next is optics. - Try to use crafting recipes rather than resources as the criteria for completing a hint. - It's okay to use simple item observation for specific cases of transient things like pliant concrete. - It's also okay to still use simple observations for the eligibility checks. - Simple observation is also okay for naturally occuring e.g. decay processes, like wilting flowers, as opposed to crafts that need to be completed.
33 lines
771 B
Lua
33 lines
771 B
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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minetest.register_node(modname .. ":wicker", {
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description = "Wicker",
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drawtype = "glasslike",
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tiles = {modname .. "_wicker.png"},
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groups = {
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choppy = 1,
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flammable = 2,
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fire_fuel = 5,
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peat_grindable_node = 1
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},
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paramtype = "light",
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sounds = nodecore.sounds("nc_tree_sticky")
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})
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nodecore.register_craft({
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label = "pack wicker",
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action = "pummel",
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toolgroups = {thumpy = 1},
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nodes = {
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{
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match = {name = "nc_flora:rush_dry", count = 8},
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replace = modname .. ":wicker"
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}
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},
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})
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