Aaron Suen 9607bcc6a6 Start working on sounds, plus minor refinements.
- Clean up registered_* usage patterns.
- Reduce tendancy of leaves to create stack nodes.
  Now they tend to stack up properly in-world more often.
- Tweak damage system to create "headroom" where minor
  damage doesn't cost inv slots immediately.
- Make player hand skin color match model skin.
- Cleanup/unify grass abm logic.
- Start installing new sounds by MagikEh

Sound source:
  https://github.com/MagikEh/SoundsOfWarr
2019-03-13 23:51:59 -04:00

37 lines
942 B
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
minetest.register_node(modname .. ":staff", {
description = "Staff",
drawtype = "nodebox",
node_box = nodecore.fixedbox(-1/16, -0.5, -1/16, 1/16, 0.5, 1/16),
oldnames = {"nc_tree:staff"},
tiles = {
"nc_tree_tree_top.png",
"nc_tree_tree_top.png",
"nc_tree_tree_side.png"
},
paramtype = "light",
sunlight_propagates = true,
groups = {
firestick = 2,
snappy = 1,
flammable = 2,
falling_repose = 2
},
sounds = nodecore.sounds("nc_tree_sticky")
})
nodecore.register_craft({
label = "assemble staff",
normal = {y = 1},
nodes = {
{match = "nc_tree:stick", replace = "air"},
{y = -1, match = "nc_tree:stick", replace = modname .. ":staff"}
}
})