ef4b320193
Based on what's being dug, rakes can have different dig volumes and checks. Lode rake now has 3 modes depending on what's being dug: - Loose things, same as wooden rake - 3x3x3 exfoliating - 3x1x1 soil tilling/digging
42 lines
1.2 KiB
Lua
42 lines
1.2 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local rakevol = nodecore.rake_volume(2, 1)
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local raketest = nodecore.rake_index(function(def)
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return def.groups and def.groups.falling_node
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and def.groups.snappy == 1
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end)
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minetest.register_tool(modname .. ":rake", {
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description = "Rake",
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inventory_image = modname .. "_rake.png",
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tool_capabilities = nodecore.toolcaps({
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snappy = 1,
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uses = 10
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}),
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groups = {flammable = 1},
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sounds = nodecore.sounds("nc_tree_sticky"),
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on_rake = function() return rakevol, raketest end
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})
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local adze = {name = modname .. ":adze", wear = 0.05}
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nodecore.register_craft({
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label = "assemble rake",
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norotate = true,
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indexkeys = {"nc_tree:stick"},
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nodes = {
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{match = "nc_tree:stick", replace = "air"},
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{x = 0, z = -1, match = adze, replace = "air"},
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{x = 0, z = 1, match = adze, replace = "air"},
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{x = -1, z = 0, match = adze, replace = "air"},
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{x = 1, z = 0, match = adze, replace = "air"},
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},
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items = {
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modname .. ":rake"
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}
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})
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