b2f78c0daa
By restricting the recipes we check based on the name of the central object being checked, we can do many fewer craft checks per item and avoid expensive checks.
50 lines
1.1 KiB
Lua
50 lines
1.1 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local plank = modname .. ":plank"
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minetest.register_node(plank, {
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description = "Wooden Plank",
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tiles = {modname .. "_plank.png"},
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groups = {
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choppy = 1,
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flammable = 2,
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fire_fuel = 5
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},
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sounds = nodecore.sounds("nc_tree_woody")
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})
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nodecore.register_craft({
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label = "split tree to planks",
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action = "pummel",
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toolgroups = {choppy = 1},
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normal = {y = 1},
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check = function(_, data)
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return nodecore.facedirs[data.node.param2].t.y == 1
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end,
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indexkeys = {"group:log"},
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nodes = {
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{match = {groups = {log = true}}, replace = "air"}
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},
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items = {
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{name = plank, count = 4, scatter = 5}
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}
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})
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nodecore.register_craft({
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label = "bash planks to sticks",
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action = "pummel",
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toolgroups = {thumpy = 3},
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normal = {y = 1},
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indexkeys = {plank},
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nodes = {
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{match = plank, replace = "air"}
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},
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items = {
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{name = "nc_tree:stick 2", count = 4, scatter = 5}
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}
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})
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