2020-07-01 00:30:40 -04:00

97 lines
3.1 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local ItemStack, minetest, nodecore, pairs, vector
= ItemStack, minetest, nodecore, pairs, vector
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
nodecore.scaling_light_level = 2
function nodecore.scaling_particles(pos, def)
def = nodecore.underride(def or {}, {
texture = "[combine:1x1^[noalpha",
collisiondetection = false,
amount = 5,
time = 1,
minpos = {x = pos.x - 0.4, y = pos.y - 0.4, z = pos.z - 0.4},
maxpos = {x = pos.x + 0.4, y = pos.y + 0.4, z = pos.z + 0.4},
minvel = {x = -0.02, y = -0.02, z = -0.02},
maxvel = {x = 0.02, y = 0.02, z = 0.02},
minexptime = 1,
maxexptime = 1,
minsize = 0.2,
maxsize = 0.25
})
for _, player in pairs(minetest.get_connected_players()) do
local pp = player:get_pos()
pp.y = pp.y + 1
if vector.distance(pos, pp) then
local t = {}
for k, v in pairs(def) do t[k] = v end
t.playername = player:get_player_name()
minetest.add_particlespawner(t)
end
end
end
local function issolid(pos, node)
node = node or minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
if not def or not def.walkable then return end
if def.groups and (not def.groups.falling_node) then
return {pos = pos, node = node}
end
if nodecore.tool_digs(ItemStack(""), def.groups) then return end
return {pos = pos, node = node}
end
local function tryreplace(pos, newname, rootpos)
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
if not (def and def.buildable_to and def.air_equivalent) then return end
newname = modname .. ":" .. newname
local lv = def.groups and def.groups[modname]
if lv then
local ndef = minetest.registered_nodes[newname]
if ndef.groups[modname] < lv then return true end
end
minetest.set_node(pos, {name = newname})
minetest.get_meta(pos):set_string("data", minetest.serialize({
pos = rootpos,
node = minetest.get_node(rootpos).name
}))
nodecore.scaling_particles(pos)
return true
end
function nodecore.scaling_apply(pointed, player)
if pointed.type ~= "node" or (not pointed.above) or (not pointed.under) then return end
local pos = pointed.above
if nodecore.protection_test(pos, player) then return end
if pointed.under.y > pointed.above.y and issolid(pointed.under) then
if tryreplace(pos, "ceil", pointed.under) then
if tryreplace({x = pos.x, y = pos.y - 1, z = pos.z}, "hang", pos) then
tryreplace({x = pos.x + 1, y = pos.y - 1, z = pos.z}, "hang", pos)
tryreplace({x = pos.x - 1, y = pos.y - 1, z = pos.z}, "hang", pos)
tryreplace({x = pos.x, y = pos.y - 1, z = pos.z + 1}, "hang", pos)
tryreplace({x = pos.x, y = pos.y - 1, z = pos.z - 1}, "hang", pos)
end
return true
end
elseif pointed.under.y == pointed.above.y and issolid(pointed.under) then
local ok = tryreplace(pos, "wall", pointed.under)
if ok then tryreplace({x = pos.x, y = pos.y - 1, z = pos.z}, "hang", pos) end
return ok
end
end
function nodecore.scaling_closenough(pos, player)
local pp = player:get_pos()
pp.y = pp.y + 1
return vector.distance(pos, pp) <= 5
end