51b5aa8b94
Avoid calling get_player_name too much
72 lines
2.1 KiB
Lua
72 lines
2.1 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
|
|
local minetest, nodecore
|
|
= minetest, nodecore
|
|
-- LUALOCALS > ---------------------------------------------------------
|
|
|
|
local hurtcache = {}
|
|
|
|
nodecore.register_on_player_hpchange("damage modifier", function(player, hp)
|
|
local orig = player:get_hp()
|
|
if not nodecore.player_can_take_damage(player) then
|
|
return orig
|
|
end
|
|
if hp < 0 then
|
|
local pname = player:get_player_name()
|
|
hurtcache[pname] = nodecore.gametime
|
|
player:get_meta():set_float("hurttime", nodecore.gametime)
|
|
if nodecore.player_visible(player) then
|
|
minetest.after(0, function()
|
|
local now = player:get_hp()
|
|
if now >= orig then return end
|
|
nodecore.sound_play_except("player_damage", {
|
|
pos = player:get_pos(),
|
|
gain = 0.5
|
|
}, player)
|
|
end)
|
|
end
|
|
end
|
|
if hp + orig <= 0 then
|
|
hp = 1 - orig
|
|
player:get_meta():set_float("dhp", -1)
|
|
end
|
|
return hp
|
|
end,
|
|
true
|
|
)
|
|
|
|
nodecore.register_on_dieplayer("player virtual 0 health", function(player)
|
|
nodecore.setphealth(player, 0, "on_dieplayer")
|
|
end)
|
|
|
|
local full = {}
|
|
nodecore.register_playerstep({
|
|
label = "healing",
|
|
action = function(player, data, dtime)
|
|
local pname = data.pname
|
|
local hp = player:get_hp()
|
|
if hp <= 0 then return end
|
|
if hp == 1 then
|
|
local meta = player:get_meta()
|
|
if meta:get_float("dhp") == -1 then
|
|
local hurt = hurtcache[pname] or meta:get_float("hurttime")
|
|
if hurt + 0.5 < nodecore.gametime then
|
|
nodecore.setphealth(player, 0, "heal_rehurtfx", 2)
|
|
end
|
|
end
|
|
end
|
|
local hpmax = player:get_properties().hp_max
|
|
if full[pname] and player:get_hp() >= hpmax then return end
|
|
full[pname] = nil
|
|
local hurt = hurtcache[pname] or player:get_meta():get_float("hurttime")
|
|
if hurt >= nodecore.gametime - 4 then return end
|
|
nodecore.addphealth(player, dtime * 2, "heal")
|
|
if nodecore.getphealth(player) >= hpmax then full[pname] = true end
|
|
end
|
|
})
|
|
|
|
local function setmax(player)
|
|
player:set_properties({hp_max = 8})
|
|
end
|
|
nodecore.register_on_joinplayer("set max health on join", setmax)
|
|
nodecore.register_on_newplayer("set max health on new", setmax)
|