4006f17aa8
- Identify candidate spots to place loot. - Store loot placement spots for later handling. This will involve manipulating metadata and other things that are not necessarily safe to do while other mapgen_shared may run after us. - Process the loot queue on tick. Things left to do: - Define loot tables and rarity values. - Identify storeboxes and other storage mechanisms. - Generate random stacks.
60 lines
1.6 KiB
Lua
60 lines
1.6 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local VoxelArea, ipairs, math, minetest, nodecore, table
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= VoxelArea, ipairs, math, minetest, nodecore, table
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local math_floor, table_insert
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= math.floor, table.insert
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-- LUALOCALS > ---------------------------------------------------------
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local mapgens = {}
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nodecore.registered_mapgen_shared = mapgens
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local singlenode = minetest.get_mapgen_setting("mg_name") == "singlenode"
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local counters = {}
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function nodecore.register_mapgen_shared(def)
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local label = def.label
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if not label then
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label = minetest.get_current_modname()
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local i = (counters[label] or 0) + 1
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counters[label] = i
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label = label .. ":" .. i
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end
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local prio = def.priority or 0
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def.priority = prio
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local min = 1
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local max = #mapgens + 1
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while max > min do
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local try = math_floor((min + max) / 2)
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local oldp = mapgens[try].priority
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if (prio < oldp) or (prio == oldp and label > mapgens[try].label) then
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min = try + 1
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else
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max = try
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end
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end
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table_insert(mapgens, min, def)
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end
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local mapperlin
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minetest.after(0, function() mapperlin = minetest.get_perlin(0, 1, 0, 1) end)
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nodecore.register_on_generated("mapgen shared", function(minp, maxp)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data()
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
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local rng = nodecore.seeded_rng(mapperlin:get_3d(minp))
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for _, def in ipairs(mapgens) do
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local en = def.enabled
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if en == nil then en = not singlenode end
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if en then
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def.func(minp, maxp, area, data, vm, emin, emax, rng)
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end
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end
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vm:set_data(data)
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vm:write_to_map()
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end)
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