Aaron Suen 2d73df30e7 New API to check if air passes thru node.
Can be used for things like sponge air exposure
or environmental exposure checks.
2020-01-18 09:57:39 -05:00

52 lines
1.3 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
minetest.register_node(modname .. ":sponge", {
description = "Sponge",
drawtype = "allfaces_optional",
tiles = {modname .. ".png"},
paramtype = "light",
groups = {
crumbly = 2,
flammable = 3,
fire_fuel = 3,
sponge = 1
},
air_pass = true,
sounds = nodecore.sounds("nc_terrain_swishy")
})
minetest.register_node(modname .. ":sponge_wet", {
description = "Wet Sponge",
drawtype = "allfaces_optional",
tiles = {modname .. ".png^(nc_terrain_water.png^[opacity:96)"},
paramtype = "light",
groups = {
crumbly = 2,
coolant = 1,
falling_node = 1,
moist = 1,
sponge = 1
},
sounds = nodecore.sounds("nc_terrain_swishy")
})
minetest.register_node(modname .. ":sponge_living", {
description = "Living Sponge",
drawtype = "allfaces_optional",
tiles = {modname .. ".png^" .. modname
.. "_living.png^(nc_terrain_water.png^[opacity:96)"},
paramtype = "light",
groups = {
crumbly = 2,
coolant = 1,
moist = 1,
sponge = 1
},
sounds = nodecore.sounds("nc_terrain_swishy")
})