Aaron Suen 8d850980d1 Try removing sparks on collision.
Didn't look right with sparks going through glass, and still
didn't look right having sparks hit glass and go sliding off
to the side at constant velocity.
2019-09-14 19:11:54 -04:00

99 lines
2.5 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local ipairs, math, minetest, nodecore, pairs, vector
= ipairs, math, minetest, nodecore, pairs, vector
local math_random
= math.random
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
do
local flamedirs = nodecore.dirs()
local embers = {}
minetest.after(0, function()
for k, v in pairs(minetest.registered_items) do
if v.groups.ember then
embers[k] = true
end
end
end)
nodecore.register_limited_abm({
label = "Fire Requires/Consumes Embers and Emits Particles",
interval = 1,
chance = 1,
nodenames = {modname .. ":fire"},
action = function(pos)
if math_random(1, 5) == 1 then
minetest.add_particlespawner({
amount = math_random(1, 3),
time = 1,
minpos = vector.subtract(pos, 0.5),
maxpos = vector.add(pos, 0.5),
minvel = {x = -1, y = 2, z = -1},
maxvel = {x = 1, y = 2.5, z = 1},
minacc = {x = -0.1, y = 0, z = -0.1},
maxacc = {x = 0.1, y = 0, z = 0.1},
minxeptime = 1,
maxexptime = 3,
minsize = 0.1,
maxsize = 0.2,
collisiondetection = true,
collision_removal = true,
texture = "nc_fire_spark.png",
glow = math_random(5, 9)
})
end
local found = {}
for _, dp in ipairs(flamedirs) do
local npos = vector.add(pos, dp)
local node = minetest.get_node_or_nil(npos)
if (not node) or embers[node.name] then
found[#found + 1] = npos
end
end
if #found < 1 then
return minetest.remove_node(pos)
end
local picked = nodecore.pickrand(found)
return nodecore.fire_check_expend(picked)
end
})
end
nodecore.register_limited_abm({
label = "Flammables Ignite",
interval = 5,
chance = 1,
nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
action = function(pos, node)
return nodecore.fire_check_ignite(pos, node)
end
})
nodecore.register_limited_abm({
label = "Fuel Burning/Snuffing",
interval = 1,
chance = 1,
nodenames = {"group:ember"},
action = function(pos, node)
local snuff, vents = nodecore.fire_check_snuff(pos, node)
if snuff or not vents then return end
for i = 1, #vents do
if vents[i].q < 1 then
minetest.set_node(vents[i], {name = modname .. ":fire"})
end
end
end
})
nodecore.register_ambiance({
label = "Flame Ambiance",
nodenames = {modname .. ":fire"},
interval = 1,
chance = 1,
sound_name = "nc_fire_flamy",
sound_gain = 0.3
})