77bb713b77
Log entries of "info" don't end up in server log trace output by default; it's hard-coded to LL_ACTION in main.cpp.
23 lines
671 B
Lua
23 lines
671 B
Lua
-- LUALOCALS < ---------------------------------------------------------
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local math, minetest, nodecore
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= math, minetest, nodecore
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local math_abs
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= math.abs
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-- LUALOCALS > ---------------------------------------------------------
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nodecore.register_globalstep("gametime", function(dtime)
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local mtt = minetest.get_gametime()
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local nct = nodecore.gametime
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if not nct then
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nodecore.log("action", "nodecore.gametime: init to " .. mtt)
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nct = mtt
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end
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nct = nct + dtime
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if math_abs(nct - mtt) >= 2 then
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nodecore.log("warning", "nodecore.gametime: excess drift; nct="
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.. nct .. ", mtt=" .. mtt)
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nct = mtt
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end
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nodecore.gametime = nct
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end)
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