b2f78c0daa
By restricting the recipes we check based on the name of the central object being checked, we can do many fewer craft checks per item and avoid expensive checks.
56 lines
1.4 KiB
Lua
56 lines
1.4 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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minetest.register_craftitem(modname .. ":chip", {
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description = "Stone Chip",
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inventory_image = modname .. "_stone.png",
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wield_image = "[combine:16x16:0,2=" .. modname .. "_stone.png",
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wield_scale = {x = 1.25, y = 1.25, z = 1.75},
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sounds = nodecore.sounds("nc_terrain_stony")
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})
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nodecore.register_craft({
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label = "break cobble to chips",
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action = "pummel",
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indexkeys = {"nc_terrain:cobble_loose"},
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nodes = {
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{match = "nc_terrain:cobble_loose", replace = "nc_terrain:gravel"}
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},
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items = {
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{name = modname .. ":chip", count = 4, scatter = 5}
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},
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toolgroups = {cracky = 2},
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itemscatter = 5
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})
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nodecore.register_craft({
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label = "break packed cobble to chips",
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action = "pummel",
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indexkeys = {"nc_terrain:cobble"},
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nodes = {
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{match = "nc_terrain:cobble", replace = "nc_terrain:gravel"}
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},
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items = {
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{name = modname .. ":chip", count = 4, scatter = 5}
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},
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toolgroups = {cracky = 4},
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itemscatter = 5
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})
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nodecore.register_craft({
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label = "repack chips to cobble",
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action = "pummel",
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indexkeys = {modname .. ":chip"},
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nodes = {
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{
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match = {name = modname .. ":chip", count = 8},
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replace = "nc_terrain:cobble_loose"
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}
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},
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toolgroups = {thumpy = 2}
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})
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