Aaron Suen b2f78c0daa Indexing for craft checks
By restricting the recipes we check based
on the name of the central object being
checked, we can do many fewer craft
checks per item and avoid expensive
checks.
2020-06-27 12:20:35 -04:00

56 lines
1.4 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
minetest.register_craftitem(modname .. ":chip", {
description = "Stone Chip",
inventory_image = modname .. "_stone.png",
wield_image = "[combine:16x16:0,2=" .. modname .. "_stone.png",
wield_scale = {x = 1.25, y = 1.25, z = 1.75},
sounds = nodecore.sounds("nc_terrain_stony")
})
nodecore.register_craft({
label = "break cobble to chips",
action = "pummel",
indexkeys = {"nc_terrain:cobble_loose"},
nodes = {
{match = "nc_terrain:cobble_loose", replace = "nc_terrain:gravel"}
},
items = {
{name = modname .. ":chip", count = 4, scatter = 5}
},
toolgroups = {cracky = 2},
itemscatter = 5
})
nodecore.register_craft({
label = "break packed cobble to chips",
action = "pummel",
indexkeys = {"nc_terrain:cobble"},
nodes = {
{match = "nc_terrain:cobble", replace = "nc_terrain:gravel"}
},
items = {
{name = modname .. ":chip", count = 4, scatter = 5}
},
toolgroups = {cracky = 4},
itemscatter = 5
})
nodecore.register_craft({
label = "repack chips to cobble",
action = "pummel",
indexkeys = {modname .. ":chip"},
nodes = {
{
match = {name = modname .. ":chip", count = 8},
replace = "nc_terrain:cobble_loose"
}
},
toolgroups = {thumpy = 2}
})