5cbbae8cc9
Using stackapply recipe, it's no longer necessary to sneak+place the gravel above the adze; it works just like stone-tipping.
49 lines
1.1 KiB
Lua
49 lines
1.1 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, minetest, nodecore
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= ItemStack, minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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local adzedef
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adzedef = {
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description = "Graveled Adze",
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inventory_image = "nc_woodwork_adze.png^" .. modname .. "_tip_adze.png",
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groups = {
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firestick = 2,
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flammable = 2
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},
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tool_capabilities = nodecore.toolcaps({
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choppy = 2,
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crumbly = 2
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}),
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sounds = nodecore.sounds("nc_tree_sticky"),
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after_use = function(_, who)
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nodecore.toolbreakeffects(who, adzedef)
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return ItemStack("nc_woodwork:adze")
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end
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}
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minetest.register_tool(modname .. ":adze", adzedef)
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nodecore.register_craft({
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label = "assemble graveled adze",
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action = "stackapply",
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wield = {groups = {gravel = true}},
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consumewield = 1,
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indexkeys = {"nc_woodwork:adze"},
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nodes = {
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{
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match = {
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name = "nc_woodwork:adze",
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wear = 0.05
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}
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},
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},
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items = {
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{name = modname .. ":adze"}
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},
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after = function(pos, data)
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nodecore.set_loud(pos, {name = data.wield:get_name()})
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end
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})
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