5f4e99e1a7
Make it clear that they're separated from neighbors by dark border, instead of just looking a littler "sandier".
53 lines
2.3 KiB
Plaintext
53 lines
2.3 KiB
Plaintext
========================================================================
|
|
ROADMAP (SHORT-TERM)
|
|
------------------------------------------------------------------------
|
|
|
|
- Make neighbor/distance calcs consistent.
|
|
- We're using scan_flood in some places, face checks in others,
|
|
and find_nodes_in_area (cuboid) in others.
|
|
- Diamond shape would be most consistent.
|
|
- Should require face touching, not diagonal.
|
|
- Clean up eggcorns.
|
|
- Balance quantity per tree.
|
|
- Switch to craftitem drawtype? They don't look right.
|
|
- Crushing damage refinements.
|
|
- Make certain types of nodes (e.g. eggcorns, dead leaves)
|
|
do far less or no damage.
|
|
- Base on classes? Have a crush_damage_mult prop?
|
|
- Fractional HP API, using player attributes
|
|
- Right-click a stack with same items to add to it.
|
|
- Picking up and re-dropping gets very tedious.
|
|
- Ladders should fall like staves. Maybe another node to act as a frame?
|
|
- Staves crossed to form wooden mullions?
|
|
- Fire tech.
|
|
- Smelting/cooking.
|
|
- Create and try to contain a fire, place node above fire to cook.
|
|
- Ores can be cooked, converting into slag and molten metal.
|
|
- Metal casting, annealing, tempering
|
|
- Heat ore -> glowing prills
|
|
- air-cool glowing prills -> annealed prills
|
|
- Hammer annealed prills -> annealed metal
|
|
- Hammer annealed metal -> annealed tool heads + annealed prills
|
|
- Create and use annealed tools
|
|
- Heat annealed tool heads -> glowing tool heads
|
|
- Quench glowing tool heads -> tempered tool heads
|
|
- Create and use tempered tools (much higher durability)
|
|
- Heat tempered tools -> glowing tool heads to recycle
|
|
- Half-slabs
|
|
- Intermediate step between planks and tool-heads.
|
|
- Chop dirt with an axe.
|
|
- Hammer together 4 stones instead of 8.
|
|
- Pummel tree from the side with a higher tier axe, stone/metal?
|
|
- Plant life stuff
|
|
- Better tree growth, i.e. track cumulative time, apply
|
|
environmental factors.
|
|
- Leaves settle into grass as podzol? Composting/decay?
|
|
- Portable containers.
|
|
- A bag that expands when placed, if room.
|
|
- Inventory slots around central node each holds 1 stack.
|
|
- Dig central node to bundle up, store content in metadata.
|
|
- Containers may have "levels" to control nesting.
|
|
|
|
........................................................................
|
|
========================================================================
|