834b13e6ad
Placing a sedge into a container via right-click would randomly transform the sedge to one of the 5 different random stages of growth, same as placing on the ground would, causing non-sedge_1 sedge items to exist which don't stack with normal sedge_1 anymore. Instead, simplify the growth feature to apply the change to the sedge in node form after it's been placed, instead of manipulating items.
51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
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ISSUES-RUMORS: Unconfirmed or difficult to reproduce heisenbugs
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------------------------------------------------------------------------
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#### ##### #### # # ###### ##### ####
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# # # # # # # # # # #
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#### # # # # # # ##### # # ####
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# ##### # # # # # ##### #
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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- Loose leaf nodes disappearing almost immediately after creation,
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including from natural decay
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- Reported by Kimapr in nodecore-ingame 2022-01-17
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14:55 -0500
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looks like loose leaves vanish again
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like it appeared for one millisecond and then it's
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gone again
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worst is that it only happens SOMETIMES
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- Tested by Warr1024, not able to reproduce
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- Bug involving a player dropping all inventory into a narrow vertical
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shaft (on VE-NC server) and having items cycle indefinitely without
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settling to a steady state.
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- Reported by talas on #nodecore 2022-10-22 11:17 -0500
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- Witnessed by Warr1024 on VE-NC
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- Items involved in cycle:
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4 logs
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1 loose dirt
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1 ash lump
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2 wooden picks
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2 stone-tipped spades
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8 eggcorns
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27 loose cobble
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2 wooden adzes
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1 stone-tipped mallet
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5 torches
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19 planks
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4 stone chips
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- Possible repro by WintersKnight94, but requires mod
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#nodecore 2022-02-14 20:21 -0500
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1) create a SP world with nc_nature or wc_naturae
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2) find any two nodes that are "falling_node",
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"stack_as_node", and "walkable=false" such as leaves
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and loose shrubs, as long as they are different
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(won't become a single itemstack)
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3) dig a 2n deep hole
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4) drop one and then the other into the hole
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5) watch the fighting shrubbery
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