511455fff9
- Thrown objects inherit initial velocity. - Player and objects have matched terminal velocity and can free-fall in tandem. - Thrown objects experience horizontal air friction too.
400 lines
11 KiB
Lua
400 lines
11 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, ipairs, math, minetest, nodecore, pairs, string,
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tonumber, tostring, type, unpack, vector
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= ItemStack, ipairs, math, minetest, nodecore, pairs, string,
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tonumber, tostring, type, unpack, vector
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local math_abs, math_cos, math_floor, math_log, math_pi, math_random,
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math_sin, math_sqrt, string_gsub, string_lower
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= math.abs, math.cos, math.floor, math.log, math.pi, math.random,
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math.sin, math.sqrt, string.gsub, string.lower
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-- LUALOCALS > ---------------------------------------------------------
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for k, v in pairs(minetest) do
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if type(v) == "function" then
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-- Late-bind in case minetest methods overridden.
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nodecore[k] = function(...) return minetest[k](...) end
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else
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nodecore[k] = v
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end
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end
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local function underride(t, u, u2, ...)
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if u2 then underride(u, u2, ...) end
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for k, v in pairs(u) do
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if t[k] == nil then
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t[k] = v
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elseif type(t[k]) == "table" and type(v) == "table" then
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underride(t[k], v)
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end
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end
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return t
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end
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nodecore.underride = underride
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function nodecore.mkreg()
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local t = {}
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local f = function(x) t[#t + 1] = x end
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return f, t
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end
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function nodecore.memoize(func)
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local cache
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return function()
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if cache then return cache[1] end
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cache = {func()}
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return cache[1]
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end
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end
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function nodecore.dirs()
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return {
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{n = "e", x = 1, y = 0, z = 0},
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{n = "w", x = -1, y = 0, z = 0},
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{n = "u", x = 0, y = 1, z = 0},
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{n = "d", x = 0, y = -1, z = 0},
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{n = "n", x = 0, y = 0, z = 1},
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{n = "s", x = 0, y = 0, z = -1}
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}
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end
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function nodecore.pickrand(tbl, weight)
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weight = weight or function() end
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local t = {}
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local max = 0
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for k, v in pairs(tbl) do
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local w = weight(v) or 1
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if w > 0 then
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max = max + w
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t[#t + 1] = {w = w, k = k, v = v}
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end
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end
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if max <= 0 then return end
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max = math_random() * max
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for _, v in ipairs(t) do
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max = max - v.w
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if max <= 0 then return v.v, v.k end
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end
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end
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do
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local saved
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function nodecore.boxmuller()
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local old = saved
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if old then
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saved = nil
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return old
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end
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local r = math_sqrt(-2 * math_log(math_random()))
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local t = 2 * math_pi * math_random()
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saved = r * math_sin(t)
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return r * math_cos(t)
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end
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end
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function nodecore.exporand(mean)
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local r = 0
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while r == 0 do r = math_random() end
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return math_floor(-math_log(r) * (mean + 0.5))
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end
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function nodecore.extend_item(name, func)
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local orig = minetest.registered_items[name] or {}
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local copy = {}
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for k, v in pairs(orig) do copy[k] = v end
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copy = func(copy, orig) or copy
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minetest.register_item(":" .. name, copy)
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end
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function nodecore.fixedbox(x, ...)
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return {type = "fixed", fixed = {
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x or {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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...
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}}
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end
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function nodecore.interact(player)
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if not player then return end
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if type(player) ~= "string" then
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if not (player.is_player and player:is_player()) then
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return true
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end
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player = player:get_player_name()
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end
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return minetest.get_player_privs(player).interact
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end
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function nodecore.player_visible(player)
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if type(player) == "string" then player = minetest.get_player_by_name(player) end
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if not player then return end
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local vs = player:get_properties().visual_size
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return vs.x > 0 and vs.y > 0
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end
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function nodecore.wieldgroup(who, group)
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local wielded = who and who:get_wielded_item()
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local nodedef = minetest.registered_nodes[wielded:get_name()]
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if nodedef then return nodedef.groups and nodedef.groups[group] end
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local caps = wielded and wielded:get_tool_capabilities()
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return caps and caps.groupcaps and caps.groupcaps[group]
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end
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function nodecore.toolspeed(what, groups)
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if not what then return end
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local dg = what:get_tool_capabilities().groupcaps
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local t
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for gn, lv in pairs(groups) do
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local gt = dg[gn]
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gt = gt and gt.times
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gt = gt and gt[lv]
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if gt and (not t or t > gt) then t = gt end
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end
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if (not t) and (not what:is_empty()) then
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return nodecore.toolspeed(ItemStack(""), groups)
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end
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return t
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end
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function nodecore.tool_digs(what, groups)
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local s = nodecore.toolspeed(what, groups)
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return s and s <= 4
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end
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function nodecore.interval(after, func)
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local function go()
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minetest.after(after, go)
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return func()
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end
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minetest.after(after, go)
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end
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function nodecore.wear_wield(player, groups, qty)
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local wielded = player:get_wielded_item()
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if wielded then
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local wdef = wielded:get_definition()
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local tp = wielded:get_tool_capabilities()
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local dp = minetest.get_dig_params(groups, tp)
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if wdef and wdef.after_use then
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wielded = wdef.after_use(wielded, player, nil, dp) or wielded
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else
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if not minetest.settings:get_bool("creative_mode") then
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wielded:add_wear(dp.wear * (qty or 1))
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if wielded:get_count() <= 0 and wdef.sound
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and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks,
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{object = player, gain = 0.5})
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end
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end
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end
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return player:set_wielded_item(wielded)
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end
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end
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function nodecore.consume_wield(player, qty)
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local wielded = player:get_wielded_item()
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if wielded then
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local wdef = wielded:get_definition()
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if wdef.stack_max > 1 and qty then
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local have = wielded:get_count() - qty
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if have <= 0 then
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wielded = ItemStack("")
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else
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wielded:set_count(have)
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end
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end
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return player:set_wielded_item(wielded)
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end
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end
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function nodecore.loaded_mods()
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local t = {}
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for _, v in pairs(minetest.get_modnames()) do
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t[v] = true
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end
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return t
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end
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function nodecore.node_group(name, pos, node)
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node = node or minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name] or {}
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return def.groups and def.groups[name]
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end
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function nodecore.item_eject(pos, stack, speed, qty, vel)
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stack = ItemStack(stack)
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speed = speed or 0
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vel = vel or {x = 0, y = 0, z = 0}
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if speed == 0 and vel.x == 0 and vel.y == 0 and vel.z == 0
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and nodecore.place_stack and minetest.get_node(pos).name == "air" then
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stack:set_count(stack:get_count() * (qty or 1))
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return nodecore.place_stack(pos, stack)
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end
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for _ = 1, (qty or 1) do
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local v = {
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x = vel.x + (math_random() - 0.5) * speed,
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y = vel.y + math_random() * speed,
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z = vel.z + (math_random() - 0.5) * speed,
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}
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local p = {
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x = v.x > 0 and pos.x + 0.4 or v.x < 0 and pos.x - 0.4 or pos.x,
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y = pos.y + 0.25,
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z = v.z > 0 and pos.z + 0.4 or v.z < 0 and pos.z - 0.4 or pos.z,
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}
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local obj = minetest.add_item(p, stack)
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if obj then obj:set_velocity(v) end
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end
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end
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do
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local stddirs = {}
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for _, v in pairs(nodecore.dirs()) do
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if v.y <= 0 then stddirs[#stddirs + 1] = v end
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end
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function nodecore.item_disperse(pos, name, qty, outdirs)
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if qty < 1 then return end
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local dirs = {}
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for _, d in pairs(outdirs or stddirs) do
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local p = vector.add(pos, d)
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if nodecore.buildable_to(p) then
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dirs[#dirs + 1] = {pos = p, qty = 0}
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end
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end
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if #dirs < 1 then
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return nodecore.item_eject(pos, name .. " " .. qty)
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end
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for _ = 1, qty do
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local p = dirs[math_random(1, #dirs)]
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p.qty = p.qty + 1
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end
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for _, v in pairs(dirs) do
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if v.qty > 0 then
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nodecore.item_eject(v.pos, name .. " " .. v.qty)
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end
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end
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end
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end
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function nodecore.find_nodes_around(pos, spec, r, s)
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r = r or 1
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if type(r) == "number" then
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return minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
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{x = pos.x + r, y = pos.y + r, z = pos.z + r},
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spec)
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end
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s = s or r
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return minetest.find_nodes_in_area(
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{x = pos.x - (r.x or r[1]), y = pos.y - (r.y or r[2]), z = pos.z - (r.z or r[3])},
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{x = pos.x + (s.x or s[1]), y = pos.y + (s.y or s[2]), z = pos.z + (s.z or s[3])},
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spec)
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end
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function nodecore.quenched(pos, r)
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local qty = #nodecore.find_nodes_around(pos, "group:coolant", r)
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return (qty > 0) and qty or nil
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end
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function nodecore.node_spin_custom(...)
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local arr = {...}
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arr[0] = false
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local lut = {}
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for i = 1, #arr do
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lut[arr[i - 1]] = arr[i]
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end
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lut[arr[#arr]] = arr[1]
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local qty = #arr
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return function(pos, node, clicker, itemstack)
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node = node or minetest.get_node(pos)
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node.param2 = lut[node.param2] or lut[false]
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if clicker:is_player() then
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minetest.log(clicker:get_player_name() .. " spins "
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.. node.name .. " at " .. minetest.pos_to_string(pos)
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.. " to param2 " .. node.param2 .. " ("
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.. qty .. " total)")
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end
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minetest.swap_node(pos, node)
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nodecore.node_sound(pos, "place")
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local def = minetest.registered_items[node.name] or {}
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if def.on_spin then def.on_spin(pos, node) end
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return itemstack
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end
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end
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function nodecore.node_spin_filtered(func)
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local rots = {}
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for i = 0, 23 do
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local f = nodecore.facedirs[i]
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local hit
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for j = 1, #rots do
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if not hit then
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local o = nodecore.facedirs[rots[j]]
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hit = hit or func(f, o)
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end
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end
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if not hit then rots[#rots + 1] = f.id end
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end
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return nodecore.node_spin_custom(unpack(rots))
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end
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function nodecore.node_change(pos, node, newname)
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if node.name == newname then return end
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return minetest.set_node(pos, underride({name = newname}, node))
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end
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local function scrubkey(s)
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return string_lower(string_gsub(tostring(s), "%W+", "_"))
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end
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function nodecore.rate_adjustment(...)
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local rate = 1
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local key = scrubkey(nodecore.product)
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for _, k in ipairs({...}) do
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if not k then break end
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key = key .. "_" .. scrubkey(k)
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local adj = tonumber(minetest.settings:get(key))
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if adj then rate = rate * adj end
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end
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return rate
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end
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function nodecore.obstructed(minpos, maxpos)
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if not maxpos then
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maxpos = {x = minpos.x + 0.5, y = minpos.y + 0.5, z = minpos.z + 0.5}
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minpos = {x = minpos.x - 0.5, y = minpos.y - 0.5, z = minpos.z - 0.5}
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end
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local avgpos = vector.multiply(vector.add(minpos, maxpos), 0.5)
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local radius = 4 + vector.distance(minpos, maxpos) / 2
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for _, obj in pairs(minetest.get_objects_inside_radius(avgpos, radius)) do
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local op = obj:get_pos()
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local cb = obj:get_properties().collisionbox
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if maxpos.x > op.x + cb[1] and minpos.x < op.x + cb[4]
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and maxpos.y > op.y + cb[2] and minpos.y < op.y + cb[5]
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and maxpos.z > op.z + cb[3] and minpos.z < op.z + cb[6]
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then
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local lua = obj.get_luaentity and obj:get_luaentity()
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if not ((lua and lua.is_stack) or (not nodecore.interact(obj))
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or (not nodecore.player_visible(obj))) then
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return obj
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end
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end
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end
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end
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local gravity = tonumber(minetest.settings:get("movement_gravity")) or 9.81
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local friction = tonumber(minetest.settings:get("nodecore_air_friction")) or 0.0004
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local function air_accel_factor(v)
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local q = (friction * v * v) * 2 - 1
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return q > 0 and q or 0
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end
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function nodecore.grav_air_physics_player(v)
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return 1 - air_accel_factor(v.y)
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end
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local function air_accel_net(v)
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return v == 0 and 0 or v / -math_abs(v) * gravity * air_accel_factor(v)
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end
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function nodecore.grav_air_accel(v)
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return {
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x = air_accel_net(v.x),
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y = air_accel_net(v.y) - gravity,
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z = air_accel_net(v.z)
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}
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end
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