2020-03-15 09:03:44 -04:00

108 lines
3.1 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore, pairs, vector
= math, minetest, nodecore, pairs, vector
local math_ceil, math_log, math_random
= math.ceil, math.log, math.random
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local checkdirs = {
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
{x = 0, y = 1, z = 0}
}
nodecore.register_limited_abm({
label = "Torch Igniting",
interval = 6,
chance = 1,
nodenames = {"group:torch_lit"},
neighbors = {"group:flammable"},
action = function(pos)
for _, ofst in pairs(checkdirs) do
local npos = vector.add(pos, ofst)
local nbr = minetest.get_node(npos)
if minetest.get_item_group(nbr.name, "flammable") > 0
and not nodecore.quenched(npos) then
nodecore.fire_check_ignite(npos, nbr)
end
end
end
})
local log2 = math_log(2)
local function torchlife(expire)
local max = nodecore.torch_life_stages
if expire <= nodecore.gametime then return max end
local life = (expire - nodecore.gametime) / nodecore.torch_life_base
if life > 1 then return 1 end
local stage = 1 - math_ceil(math_log(life) / log2)
if stage < 1 then return 1 end
if stage > max then return max end
return stage
end
nodecore.register_limited_abm({
label = "Torch Extinguishing",
interval = 1,
chance = 1,
nodenames = {"group:torch_lit"},
action = function(pos, node)
local expire = minetest.get_meta(pos):get_float("expire") or 0
if nodecore.quenched(pos) or nodecore.gametime > expire then
minetest.remove_node(pos)
minetest.add_item(pos, {name = "nc_fire:lump_ash"})
minetest.sound_play("nc_fire_snuff", {gain = 1, pos = pos})
return
end
local nn = modname .. ":torch_lit_" .. torchlife(expire)
if node.name ~= nn then
node.name = nn
return minetest.swap_node(pos, node)
end
end
})
nodecore.register_aism({
label = "Torch Stack Interactions",
itemnames = {"group:torch_lit"},
action = function(stack, data)
local expire = stack:get_meta():get_float("expire") or 0
if expire < nodecore.gametime then
minetest.sound_play("nc_fire_snuff", {gain = 1, pos = data.pos})
return "nc_fire:lump_ash"
end
local pos = data.pos
local player = data.player
if player then
if data.list ~= "main" or player:get_wield_index()
~= data.slot then return end
pos = vector.add(pos, vector.multiply(player:get_look_dir(), 0.5))
end
if nodecore.quenched(pos, data.node and 1 or 0.3) then
minetest.sound_play("nc_fire_snuff", {gain = 1, pos = pos})
return "nc_fire:lump_ash"
end
if math_random() < 0.1 then nodecore.fire_check_ignite(pos) end
local nn = modname .. ":torch_lit_" .. torchlife(expire)
if stack:get_name() ~= nn then
stack:set_name(nn)
return stack
end
end
})
nodecore.register_ambiance({
label = "Flame Ambiance",
nodenames = {modname .. ":torch_lit"},
interval = 1,
chance = 1,
sound_name = "nc_fire_flamy",
sound_gain = 0.1
})