Aaron Suen 3f0c49a31a Revert "Fix hand wield model regression"
This reverts commit 134977cb49ebae2b8086f2a47fce299f4cbaa0c9.
2021-07-25 14:54:38 -04:00

49 lines
1.3 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore, pairs
= math, minetest, nodecore, pairs
local math_pow
= math.pow
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local toolcaps = nodecore.toolcaps({
uses = 0,
crumbly = 1,
snappy = 1,
thumpy = 1
})
local gcaps = toolcaps.groupcaps
for k, v in pairs(nodecore.tool_basetimes) do
gcaps[k] = gcaps[k] or {uses = 0, times = {}}
for n = 1, 100 do
gcaps[k].times[n] = gcaps[k].times[n] or (10 * v * math_pow(2, n))
end
end
minetest.register_item(":", {
["type"] = "none",
inventory_image = "[combine:1x1",
tool_capabilities = toolcaps,
node_placement_prediction = ""
})
minetest.register_node(modname .. ":hand", {
description = "",
drawtype = "mesh",
mesh = modname .. ".obj",
tiles = {"nc_player_model_base.png"},
use_texture_alpha = "clip",
wield_scale = {x = 2, y = 2, z = 2},
virtual_item = true,
stack_max = 1,
node_placement_prediction = "",
on_punch = minetest.remove_node
})
nodecore.register_on_joinplayer("join set hand", function(player)
local inv = player:get_inventory()
inv:set_size("hand", 1)
inv:set_stack("hand", 1, modname .. ":hand")
end)