nodecore-cd2025/docs/issues.txt
2019-09-21 08:33:59 -04:00

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ISSUES: Bugs, Cleanup and Refinements
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- Design principles doc is badly out of date, needs to reflect lessons
learned and things observed about where the game is headed.
- Balance/nerf leaf composting rates.
- Flammable/igniter ABM should be reversed, so we scan over few igniters
instead of many flammables?
- Fix thrown item damage for non-loose nodes that have loose versions,
e.g. cobble hasn't needed a crushing_damage before. If absent, look
for alternative_loose definition and pull from there.
- Sponges grow way too much.
- Inhibit growth based on total in area.
- Allow transplantation of colonies.
- When digging, living sponge surrounded by at least
8 other living sponges will dig as living instead
of wet.
- Lode smelting changes.
- Currently lode smelting is too counterintuitive.
- Split recipe into 2 stages.
- Heat lode to melt the metal inside. Add a cobble
with molten lode node, and show metal pooling
more at the bottom of the node.
- Have air space under molten lode for prills to
come out.
- Molten lode cools back to lode cobble.
- Hint system updates.
- Need a "witness" system for spontaneous in-world processes,
such as tree growth or lode cooling. Credit players within
a certain distance and line-of-sight.
- Feedback/issues URL?
- Look for new URL buttons in 5.0+
- Stone doors don't necessarily dig right. Probably leftover junk
being inherited in the cloning; need to dig through the properties
and remove the ones we don't want inherited.
- Reinstate and update toolbelt once engine PR #8701 is released
- Alternative item strategy with dedicated slots for each
inventory space, which can be empty if in hand instead.
- Consider a "backpack" approach as opposed to toolbelt.
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