Aaron Suen 2d3b468c65 Knock out a bunch of small low-hanging issues.
- Eggcorn cleanup.  They look a little better falling out of the
  tree, and we don't have so many now.
- Crushing damage fixes.  Crushing is nuanced now, and most things
  don't smush you, and many do reduced damage.  A few may do more.
- Item stack convenience.  Items landing on a stack or right-
  clicked onto one attempt to merge into it.
- Ladders now fall (they don't connect to sides).  Use the new
  full-scale frames for ones that don't.
2019-01-29 20:41:29 -05:00

21 lines
688 B
Lua

-- LUALOCALS < ---------------------------------------------------------
local ipairs, minetest, nodecore
= ipairs, minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
nodecore.register_leaf_drops, nodecore.registered_leaf_drops
= nodecore.mkreg()
function nodecore.leaf_decay(pos, node)
node = node or minetest.get_node(pos)
local t = {}
for i, v in ipairs(nodecore.registered_leaf_drops) do
t = v(pos, node, t) or t
end
local p = nodecore.pickrand(t, function(x) return x.prob end)
if not p then return end
minetest.set_node(pos, p)
if p.item then nodecore.item_eject(pos, p.item) end
return minetest.check_for_falling(pos)
end