77 lines
2.4 KiB
Lua
77 lines
2.4 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, ipairs, math, minetest, nodecore, pairs, type, unpack,
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vector
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= ItemStack, ipairs, math, minetest, nodecore, pairs, type, unpack,
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vector
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local math_exp, math_random, math_sin, math_sqrt
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= math.exp, math.random, math.sin, math.sqrt
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-- LUALOCALS > ---------------------------------------------------------
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local oldplay = minetest.sound_play
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function minetest.sound_play(name, spec, ...)
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if spec and type(spec) == "table" and spec.pitch == nil then
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spec.pitch = math_exp((math_random() - 0.5) * (spec.pitchvary or 0.05))
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end
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return oldplay(name, spec, ...)
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end
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function nodecore.windiness(y)
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if y < 0 then return 0 end
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if y > 512 then y = 512 end
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return math_sqrt(y) * (1 + 0.5 * math_sin(nodecore.gametime / 5))
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end
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function nodecore.stack_sounds(pos, kind, stack)
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stack = stack or nodecore.stack_get(pos)
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stack = ItemStack(stack)
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if stack:is_empty() then return end
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local def = minetest.registered_items[stack:get_name()] or {}
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if (not def.sounds) or (not def.sounds[kind]) then return end
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local t = {}
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for k, v in pairs(def.sounds[kind]) do t[k] = v end
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t.pos = pos
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return minetest.sound_play(t.name, t)
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end
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function nodecore.stack_sounds_delay(...)
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local t = {...}
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minetest.after(0, function()
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nodecore.stack_sounds(unpack(t))
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end)
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end
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function nodecore.sounds(name, gfoot, gdug, gplace)
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return {
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footstep = {name = name, gain = gfoot or 0.2},
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dig = {name = name, gain = gdug or 0.5},
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dug = {name = name, gain = gdug or 1},
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place = {name = name, gain = gplace or 1}
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}
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end
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function nodecore.sound_play_except(name, def, pname)
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if not pname then
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return minetest.sound_play(name, def)
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end
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if type(pname) ~= "string" then
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pname = pname:get_player_name()
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end
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for _, p in ipairs(minetest.get_connected_players()) do
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local pn = p:get_player_name()
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if pn ~= pname and ((not def.pos)
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or (vector.distance(p:get_pos(), def.pos) <= 32)) then
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def.to_player = pn
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minetest.sound_play(name, def)
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end
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end
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end
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function nodecore.node_sound(pos, kind, opts)
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nodecore.stack_sounds(pos, kind)
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local node = opts and opts.node or minetest.get_node(pos)
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local def = minetest.registered_items[node.name] or {}
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if (not def.sounds) or (not def.sounds[kind]) then return end
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local t = {}
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for k, v in pairs(def.sounds[kind]) do t[k] = v end
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t.pos = pos
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return nodecore.sound_play_except(t.name, t, opts and opts.except)
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end
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